Stalker Is Better With Friends

by lucky
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In a series of 4A survival series, the titler Grammy under the metro tunnels under the Moscow, or the stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy stealthy.

The game, which is influenced by the legendary Stragsky Brothers’ novels on the side of the road, is how we are unnecessary for the crushing of humanity and the universe. We are a pit stop on the Integlactic Road, and alone we rifles the irregularities left by the heavenly roaming.

Although many stories influenced by the 1972 seminal book, his capture and often the loneliness, the pioneers follow a different path. It is an MMO that has shooter elements, which are placed on the background of the Soviet Islands destroyed by radiation. There are irregularities and antiquities trapped across laboratories and bunkers, but instead of going to the zone yourself to eliminate what can remain, you do this with friends. This is a very sectarian experience, yet anxiety is still as permanent.

Puner’s traditional MMO streams have a separate metro flare up

Last week, I had the opportunity to shake hands with a Randown Manufacturing Plant with a pioneer and Rumje, which has two companions with my team, and it was interesting to see a mesh between the traditional MMO and the stalker’s FPS gameplay. Although the world feels slightly unpleasant, once your feet are firmly applied with a normal MMO row with you, it feels as strange as home.

The familiar sound clutteists are rotating at the distance, their bales are moving under the halls, and temporarily barriers can be erected along the walls, which are ready to stop excessive interlinted interlapers. Each piece of environmental debris has a lot of detail and history. It also extends to the weapons, when we scratch and eliminate Western European and Soviet guns, match their clothing, and tear off the lack of ammunition on the offer.

The frustration is just as ahead in the pioneer as it is stacker and metro, as we compete, with limited luggage with a decent zone. An MMO promoted this feeling with the help of timer -based abilities, classes, and team colleagues, but it is clear that the pioneer is an MMO second, and a survival shooter first feels close to his inspiration compared to other entries in this gender.

In the pioneer charging the clutch on the player, while another read the gun in the left balcony.

You will still know that every scene has been emphasized slowly, and to position yourself in a strategy so that you can exploit holes to choose enemies without risking a firing at Mary (you have a valuable small). Healing is equally limited. Instead of adopting the traditional role of tanks, DPS, and healing, you are a soldier’s tag squad, living with some medcal and tons of cans from your teeth, which you enter into guns. Keeping a friend doesn’t get rid of stress, you just stress Together

But there are still elements of the basement that clearly feel MMOs. They are incredibly linear, the pits are stopped in the way to revive the team, divided into several combat fields that force you to work as a squad in danger of enemies that confuse you. There are also purposes that, if you try to get it alone, will inevitably leave you to rotate and pill with bullet holes. One, for example, you work with a point while the enemy waves give your team a crowd, and it is very important that you do not let them get closer, or you will end the other side of a dozen clutter axis.

The balance is impressive: the pioneer feels like a multi -player sticker game, but it does not lose its edge or attractive with anyone with you.

Pioneer’s AI is a bit wandering

The pioneer player is inspecting his weapon in front of the enemy.

Given, it is not perfect. Clotists often rioted with the same sound lines, causing the cautiously manufactured environment suddenly felt superficial and shallow. It was not helpful because of their lack. While they are divided into special characters, such as turmoil and sniper, it often means just standing in place and taking vessels shots, leaving themselves completely exposed, or charging us mentally.

They are not the most smart, relying on their numbers rather than working as a group. Coming from Sticker and Metro, where the enemies are Feel Like the ground under your shoes, it is a bit rotate. But this is an MMO Halmark that often comes with a course with a spreadsheet fighter, because enemies are dragged into a place by a tank to erase you with AOES and other abilities.

But with a pioneer World of Warraft, feeling more closely than something like sticker, simple CAI is out of place. The environment felt, as if every scene had told a story, but residents behave strangely like a windup doll.

The pioneer key art is showing a supplementary profile of a soldier in black and white in front of the Soviet reactor.

I still have to see if the pioneer’s world feels like it is beyond its basement, or how the PVPV zone escapes the experience of Tarakov in the bottle in the MMO, but so far, Ghagimus has done an amazing job to make Stalcker and Metro so special. It’s amazing – you can almost smell the almost to hit the dirt and sweat with a gurus coach – and the Ramshak defense standing above the Rondon Soviet structure are complicated. It is a behavior just and staring at it, praising all the care of it.

There are some minor swallows, and I want to see more from the story and how much truth is because of being able to solo, but for now, the pioneer is forming something special.


Mixo-28-DEC-2024-01-08-Am-7447.jpg

Pawnar

System


Raded

2025

Manufacturer (tongues)

gfagames

Publisher (tongues)

gfagames

Multi Player

Online Cooperate, Online Multi Player

Steam deck compatibility

Unidentified



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