Steam hit REPO hides real class and an understanding of gaming greats behind its chummy chaos and crude emojis

by pokogame
0 comments

I have the amazingly vague of a game that my older brothers used to play at Commodore 64 in the day. It was a platform game, in which the pixel heroes and floating gantries and stairs and all of them were jazz, but there was also a wheel baro, and you needed a wheel baro that you had taken all the ingredients you raised. When you finish everything but every screen – as I was in my memory – then you had to return it to the wheel barro and take it to the next screen where the whole thing was repeated.

Listen: I’m sure I can know what the game was on Google in a few minutes, but I want to keep memories of my vapor. Also, here is the repo, the current IT game on the steam, and it is quite similar – while being incredibly different – that my internal wheel has been arranged to the Baro fans.

Ripo is one of the multi -player horror/comedy games that comes every few months and through schools across the country, through schools around the world, I imagine, before disappearing and before being replaced. For this he has got a little deadly company, in which you and your friends have fallen into a strange environment and you should take as much as possible and then get out. It has found a little part of all such sports, because the looting and escape is really just there so that when the monsters are attacked, you leave things and they burst. The game exists to create moments in which things go wrong, and you and your friends are so busy that you just make things worse.

The team plays the repo with the expected results.View on YouTube

I am playing a little solo, which is the wrong way to play, but I felt that I need to learn the basics before drowning in the destruction of friends. And it turns out that it is actually fun to solo the repo. One of the parts is that the game is only made at the level of feeling uncertain. Walking is slow but a beautiful body -cam head chapter for things, catching items and manipulating them is happy half -leafen and the weight of everything around you has a beautiful weight. The door looks like they can withstand nuclear blasts. Your collection compartment feels that it can save you from a few cycles before spreading you, and it has found the best kind of flotheny because you are leaning through another dark landscape of disorder while returning to the extraction.

Cue comic calamities, even when playing solo. Playing alone in my first game, I surrounded myself well. I had a basket behind me and I was working through some storage rooms, accidentally dropping valuables and collecting some cheap crowns, which I was not reaching the Loot Value Target in which I was. I took them anyway, and then went to an area that was clearly a toilet, but there was a sound guitar on the floor.


Steam hit REPO hides real class and an understanding of gaming greats behind its chummy chaos and crude emojis


A player travels to the dark world of Rippo.


A heavy metal door opens in rapo

Image Credit: Semi -work

This guitar was much bigger than the crowns I was still handling, and I withdrew it in my basket and returned it to the price, only against the shelfing and dragging it to the ground. It was a kind of horrible and humor that no monsters needed. I was a toddler in an expensive glass shop. I almost myself. Transted into the smelly.

Now, a strange sound was raised on the sound track, but I was still short on loot, so I had to go a little further. In the next room I encountered that I found out that there was clearly an explosive gas canister. I wanted to be clean, but it was worth a fortune, so in an incredibly cautious way I returned to the cart with him, targeted the surface loot target and then took a moment to celebrate a moment before going to the next level.

This, as it is strange to me, I have typed earlier, when Ganomes attacked. I thought I was out of danger, in the safe place of the van that whispered from one level to the other, but it was not clearly the case, because four or five angry small rebels came here, standing at me and suffering less levels. I picked up one and I found out that I could kill it completely and kill it – as I had encountered there in the broader world, the resulting gums were scattered. One, two, three, four gums down, and then a big head with a staring eyes went out of the dark and I died in seconds. The dead, but also upset these eyes, worried, the strange floating head. Oh my gosh


Transferring the guitar in the darkness of the repo.


The player full of treasures is packed in the cart repo.

Image Credit: Semi -work

I have never made a game, but I suspect it’s an easy task to create chaos. I believe it is also difficult, but at the lower levels to design the game which are difficult. Anyway, it attacks me, just as there is chaos like a repo, what he does is much higher than that. It is packing in the chaos – it also expels you with something so that when something comes, you will be ready to explode properly. It surrounds you with delicate items but gives you a move set with which you are tempted to go very fast, so you break everything.

It also has a magical cause and effect that describes everything from Laurel and Hardy Comedians to the World Thermonuchular War. When I saw that the guitar was lying on the floor of the toilet – another phrase I was strangely believed that I had typed first – I knew some things immediately. A) There was value here. B) Here was good luck! C) I was going to mess with things. D) I was going to pay for this fortune.

Speaking of Laurel and Hardy, accidentally, I am watching the repo on YouTube and after staff’s hostility, I had to work together to move the piano together. This game really sings with friends, in other words, and before you can use the gadgets that you can use, the monster that encourage you to hide them, and the lore is starting to drag before the players scream.

Finally: In a careless look, the rapo can look like a cheap throwing game, a cheap throwing game, with its monsters and chaos and amulets. It may look like a game I mentioned to my eleven -year -old just to hear, “Oh, everyone stopped playing this week.” But the reason is that these games need to be seen for their audience to break the Look. Junk and backrooms enter people in their public, and once they will be there – oh, it handles it well, oh, it is put together with great cleverness, oh, this game is based on ideas that come from the classic. A deadly company like the recent classic. Half Life 2 like eternal classic. This old C64 game -like classic that I once had a beautiful cool whale baro …

The code for the repo was purchased by the author.

You may also like

At PokoGame, we bring you the latest and most exciting updates from the gaming world. Whether you’re a casual gamer, an esports enthusiast, or a hardcore gaming fan, our platform is designed to keep you informed and entertained.

Stay connect with us

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

Copyright @2025- All Right Reserved. Designed and Developed by Pro