Less than a minute left Steel hunter‘The countless clock when the last living pair of hunters is visible, and walks to the top of the hill towards the same extraction location, waiting for my own team. Even at a distance of half a mile of deserted barren land standing through buildings, I can tell that they are a weaver, a mechanical spider equipped with Chingon, and residue, which will not be out of the call -off duty: Warzone, was not for the fact that it was eight meters long.
My own hunter, a swimming pitcher Humanoid Mac, named a prophet, is equipped with a kind of railgen that has been widely damaged when it is fully charged on its shot. In fact, some well shots make a short work of residue and can produce raids through imitated energy shield weaver. But Kenny Arachind is sinking behind a building, where it can repair and, if it can last long, wait for her partner to work again.
The nerve of steel
This is a great move. Or it will happen, if it is not for the fact that I opened a qualification in the name of strike revenge. Upon mobilizing it, my hunter launchs itself in the air, and darkens the sky because it is removed from a target of missiles to a target painted by me. The missiles surpass the weaver of the building, and do a heavy damage to the spider as it turns away from the retreat. More than enough for my own partner, another resident to eliminate it easily.
This encounter, the last session of my hand -on session with steel hunters, demonstrates battles that Wargaming’s UK Studio DPS Games hope to be born in his free -to play shooter. Mixing hero -style capabilities with destructive, open maps, his third person’s fighting capacity is more clear with every game played. But I am less convinced by the feature of an extraction shooter of steel hunters, the main reason is that it never feels that there is nothing specifically able to extract anything.
Let’s turn a bit. Steel Hunters Free to Play Play Multi -player titles are the latest recruitment in the growing army, which started with world tanks and expanded the worldly world tanks with a poor world and the fraud of warships. According to the creative director Sergey Titerinco, Steel Hunters was initially considered as the fourth partner of these games, primarily Max world.
“We were actually on paper in the preliminary research and development stage, Max, biopsy, piles (and) pilots (and) pilots,” says Titerinco. However, a preliminary examination of this idea quickly presented a problem. “For us and for the players, it was hard to identify and remember what he could do against me, who’s it at all?”
Instead, the DPS took a hint from the hero shooters, and tied these matches as a more specific, individualist combat machines, which do not have a pilot, but instead of the human soul, which enables them to keep the personality. “This is a more widely market, but it is more clear in terms of visual identity and attribution,” says Titerinco. If you see a bear (match), you expect it to act like a bear. ” This approach also comes with other bonuses, such as making stories about these characters during the direct service of the game.
At the same time, the DPS also wanted to find a wider game mode compared to the Rapid Fire Multi Player matches, which is seen in other Free to Play Titles of Wargaming, which is settled on the extraction shooter model. As a result, the steel hunter plays a bit like a match phase of Titan Fall’s multi -player, just with a third person and less fast.
The matches are formed around two teams, which are widely after the form of an familiar extraction. Random points at wide -ranging places, on post -apocolipatic maps, teams are free to find and chase the goals of loot catches and match goals, in which they face them. One goal ends when a team completes the removal, or when only one team stands.
I played my first two rounds as a residue and weaver, respectively, and was slightly pressed by both. Residue Covenant has a great role for children of democracy, equipped with a huge attack rifle and is able to throw grenades. That’s fine, but a little vanilla, and his weapon lacks a bit of ohof. Weaver, a large OL ‘Scotting Spider -Boat with Chingon, is imaginatively more interesting, but that Chingon is tonney and hollow, and you can only rotate it as a special ability, which makes you feel like you are playing most matches in other gear.
Confession, it was of no use that I spent most of these early visits fighting against shaving AI cannon fodder boats, which are neither satisfactory to shoot, nor interesting with the strategy to fight. The bear’s experience improved significantly when I fell as Urs, and began to chase other players more actively when I fell as Urs.
Smile it and bear it
Urs can launch missiles with their backs, locking them on a target to submit them. It takes time to perform it, Urs is left risk of attacking this period. As a result, I had to be careful when and where I deployed this ability, either using the cover to keep myself safe, or to help me remove the enemies or to help me stand my land.
Playing as arson, I have received a better glimpse of steel hunters to experience more and more. Designed to emphasize the players’ injury skills, hunters move slowly and are easy to target, so instead of using the damage and deploying protective capabilities such as the wore shield. “Like many ‘World Off’ and War Gaming Games, a pillar of our game is easy to play,” says Titerinco. So you play and you understand more about the characters’ abilities and tactics. “
It is the same in his heart that DPS interprets as ‘pair symbols’, which is primarily a fancy term for teamwork. Hunters are designed to work together in pairs, with the capabilities that players can use for their respective benefits. Clearly, these are not specific comments – they are designed for mixing and match – but nevertheless there are some couples that come together more clearly than others.
“Depending on what you play with, you will have a different experience, and you will be able to choose different strategies to do what you want to do,” says Andrew Walker, senior producer of steel hunters. He cited the weaver and support Hunter Trich Walker, for example. “So the weaver is not able to put the front shield and has a large gun of gatling, and the trench has the ability to heal, as well as some longer AOE damage, you can easily lock the places of the knee.”
As I played the role of steel hunters, his fight grew over me. Along with the teamwork element, the destruction of the maps also plays a key role in your tactical point of view. The use of buildings to break the eyes with enemies is a good way to provide yourself with the opportunity to repair your hunter or give the opportunity to hold the line until your partner works. But hunters can flatten many buildings with explosive abilities or close them straight through them. This gives aggressive players a chance to suppress the attacks, as well as allow you to do things like a wall -like wall like a Coal Aid boy.
However, there is a problem with the destruction of steel hunters. Although it seems Great, amazing with buildings, with a highly detailed fashion, lacks physicality. Everything feels like it is made of polyetran. Things like a truck and shipping container fly away from the footsteps of your hunters who have no sense of weight, while plowing in buildings seems like passing through the curtains of the bead, separating the structure from your giant match with a minimal sense of impact or resistance.
Although my wider concern with steel hunters is that when fighting is fun, the whole aspect of extraction is not too much. Loot here is an important issue. Out of the match -use things, such as your repair kits and temporary powerups, which you accumulate mainly during the fighting are cores that provide bouncing things like damage, coaches, etc., and currency in the game used to upgrade your hunter outside the game. None of this is particularly interesting, and since the stress of extraction shooters is often rode on whether you will avoid the goods or not, the tension here reduces.
To some extent, it’s deliberate. Steel hunters are erected as lightweight than hunting: Show down from Turkov or escape or even something like the Delta Force. Round last ten minutes away, and Titerinco describes the loot game of steel hunters that is more about to gain strength While in A match “You go to the end of the match, and at the end of the match you meet squads and people who are most likely at your level, and then you have the last experience of the game.” This arc certainly works, but does not change the fact that the entire loot element of steel hunters is slightly slow and low.
In any case, a lot of work is underway. Not only is it starting in early access, it will not be connected to the initial launch. I was surprised that the reason for this is that Wargaming is aware that steel hunters are not ready for premium action, but Titerinco says it is more about knowing what the players want from the game. “We want to be open -minded, because the audience will tell us what they like. For example, we did some research about what they like, and for us, it was a discovery that a high proportion of our population really likes skins, and investing in skins.” “If the players are demanding, of course, we will do our best to provide it.”
Although I understand that the gaming approach to the evacuation of steel hunters will require some adjustments to give long -term appeal, for the moment, the diverse array and potential combination of its hunters give it a lot of planning to make me interesting. And any game that allows you to equalize a small village, the missile spong is worth at least one robot eight -meter -long robot. Steel hunters releases early access on April 2.