There is no anger in hell as if it suffers from a strategy. It’s been a week when Straser Nicros landed a small atom bomb in the community of Marvel rivals calling support men “stupid” and “Morrons”. Since then, strategies have been refusing to choose their role in competitive matches. Even I came to a player who made the Lord icon flexible for each strategy and then proceeded to pick up Halela, which is in fact hilarious.
When I initially wrote about the strike, I did not think it would have a lot of money, as such internet is already engulfed before any real change in the crusade wars. However, I was wrong because I forgot how much Marvel rival developers were responsible. They have heard complaints, and in response, they are making life a little easier for strategy.
The developers said in a new patch, “In the incoming patch, we will increase the loss capabilities of some strategies to raise their risk levels, which in turn, will increase the chances of team formation.” Blog post. Season 2 support is a bit for support heroes. Instead of deciding the team’s fights through the LET economy, strategies, which generally win due to a sheer amount of infinite votes, now won the battles by teamups and diving, which often target the backline.
I have already said how the team -up new abilities for Season 2 are worrisome, already bouncing a terrible hero like Bucky and Emma Frost, and it seems that strategies have taken the result. There is a lot to deal with with iron fists like the flanks, as well as at the beginning of the season, there has been a lot to deal with.
Therefore, along with the incoming strategic Boff, the developers also announced the roles of a couple. “We will make minor adjustments in some heroes. For example, Grot and Captain America will see a slight decline in survival. Spider -Man’s amazing combination loss will decrease slightly, Dr. Strange will need his ultimate less energy, and winter soldier and teammate will be reduced.”
Despite all these changes, the developers acknowledged that they were aimed at being “cautious” because they would at least change the experience of some heroes without sharply changing the overall meta. ” But this problem is bigger than just a couple of balance changes, and I think some heroes will need more than a hero to fix it.
From the very beginning, the miracle rivals have shouted at the roofs, “How do we balance first and most importantly for entertainment.” Competitive balance has always taken a back set, as the developers have preferred a comfortable fun game over anything serious. This is a part of the charming of Marvel rivals and separates it from other team shooters such as Overwatch 2, which primarily adopt a more rigorous and method method to balance the heroes for competitive games.
Miracle is anxiety of rivals because I don’t really play it. I prefer sports that have a more competitive edge, but that doesn’t mean it should change. There are clearly a massive audience that praises it, and it is working for them.
But trading for entertainment is a unbalanced competitive scene, which is always harmful to anyone. These can be a strategy expert who is at the mercy of a high -powered divers or harmful hero who can negate their altogether or slap the op Luna with snow. “If everyone is broken, no one is broken” The mentality does not really work for the classification game, where the stake is high and the players can exploit more powerful characters more easily.
Competent rivals can either be a stupid game with more powerful heroes and abilities, which is comfortable for competitive games and absolutely fun for hell, or it is more important to balance heroes and metas, start nervous and competitive, and to prefer it, but not to prefer both.
At the same time, I’m still excited to see what Davis do for Season 2.5 with Ulturn, and it will be a hero that I will enjoy taking Spin Taking. Certainly in protecting the comfortable game.