Abstract
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Fans of Sanawatica 2 are worried about the direction of the game, as the lack of weapons and lighting story have caused a reaction.
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On Sabanatica Discard, unknown worlds have defended the direction of the game, claiming that Sanawatica’s point is “learning, avoiding and surviving.”
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Game Lead Anthony Galgos has also raised concerns that the series is now “wake up”, mainly attracts these complaints to the nearest dumpster.
Sabinosia 2 is one of the most expected titles this year, as we know that this early access is decreasing at some point in 2025. Unfortunately, the developer unknown Worlds had to try some reactions in the past month, as more details about the game have expressed concerns over their predictions in the direction of the game.
The biggest point of criticism was the length of the game, because many people fear that 15 hours long run time will not be enough, while it is confirmed that Sabanta 2 will have no weapons and some Jamie was also shocked in the community. Sabanautica Discord (in recent conversation (First shared by Reddate User Zoo Capergimel 1339), Various developers of the unknown world have now defended the direction of the game, which is more fond of others.
Subnautica 2 deves defend the decision not to add weapons
First, unknown worlds solved the concerns that the game is now “wake up”, and it gets a reaction from the design lead Anthony Galgos that you expect. In Chat, Gallgos said he was happy to disappoint everyone who complained about “awake”, and could send his complaints to the nearest dumpster.

Relevant
Sabatica is the best in both survival and survival horror gaming
No survival game has come close to making Sanawatica the best.
In response to more legitimate concerns, another developer named Yuli has revealed that the unknown world is listening to criticism, but “does not take everything as a gospel”. For example, they explain that they are aware that people are upset you will not be able to kill Levithans in Sabanta 2, but take a sign that there are “no fun/interesting ways” to deal with them, and they will work to solve the matter.
To promote the decision to not be weapons for this game, the creative media producer Scott McDonald (also known as Obrakes) said that the overall point of the Sabanatica series is not to kill everything, but to “learn, and survive” in a humorous environment. Wali has also backed him, saying that anyone is hoping that he will be able to kill big fish in Sabatika 2.
It certainly looks like an unknown world is based on its vision, which is probably better than the overall quality of the game, rather than trying to overtake the fans’ pressure quickly. If you are hoping that unknown worlds will change their tune between now and the proper game release, it seems that you are out of luck.