Before the final fiancée VII took the mainstream in the mainstream, Sokoden identified himself as one of the first standards played outside Japan at the PlayStation. The biggest idea of the game was based on the Chinese literary classic The Water Margin: a young out and his friends gather colleagues to create 108 stars of destiny, which built an excellent rebel outpost and eventually dropped a wicked empire. Sokodon’s success will encourage several sequel, including immediately follow -up Socadon II, which many people have considered a shining essence in the PS1 RPG library.
With fame and appreciation, however, the price tag comes: Hundreds of dollars run the original copies of Sokodon II, and these are even many well -known, game -breaking insects that were inadvertently introduced in the English version. This is the place where Konami apparently blinks to rescue, which is offered simultaneously to both Sivadon I and II and promises the features of beautiful new HD graphics and bonuses. It was announced in 2022, and now, two and a half years after the delay, we finally have Sivadon I & II HD Remaster-and I wonder how this remster spent all the time in cooking in the oven.
First of all, let’s talk a little about sports yourself. I first played these two titles on PS1 many years ago. The original Sokoden was the game I was most excited to look at again, because when I last played it had been more than two decades, and I had forgotten a lot about it. I was happy to re -discover a pleasant, sharp RPG with a pleasant, fast story, smooth twist -based fight, and a charming sense of humor. This is quite short, and with the lack of load hours and the increase of war speed options, you can easily eliminate it in about 15-20 hours by doing all the optional material.
Although Sokoden itself is a high quality walk, it is still low in methods: the speed of plot breakdown gives a lot of story and character growth (and amazing twists almost com hilarly pre-choreography), and big gardens in large places of big story-backed army. Sokodon II is a big and better game in many ways, at least not telling the story: characters and plot lines usually have a lot of time to breathe and develop, which makes the stake more and has a lot of effect. With 108 characters to recruit each title, there are some people in the team who are not getting more screen time, but Sivadon II works greatly to make everyone feel important in your army. This is also a long game, as you can expect your game time to run about 30-40 hours from the beginning. It was one of my favorite on PS1 during his release, and it is best to this day.
As most HD remasters, the big front -selling point is HD Visual: High Res 2D graphics and wide screen environment. The environment and character portrait received a major change, whose backgrounds look amazingly fast and detailed, while the portrait was re -developed and the original artists who were re -developed by Kawano and Fumi Eshikawa. This is the first big stumbling block for this collection, however, some objectionable decisions were made at the time of repeating the graphics.
Although some elements look terrific, the original spirits have not been treated the same. They are the same as the original, just with the fastest for the HD display. There is no additional attempt or graphical fraud like the HD -2D titles of Square -Anxus, combined with a detailed background to these Pixel Spirits, so you walk with the roles made of razor sharp pixels, with a permanent detailed background that looks like a constant and disturbing. Asset’s similarities are especially featured in battles where camera pans and zooms are common. I know that Socadon has many roles and that re -making all spirits in HD can be a lot of work, but the point of view used here means that character and backgrounds do not come together naturally.
However, beyond the graphics, what kind of upgrade can you expect from these rem things? Unfortunately, no more notes. Some additions-such as Gallery, Gallery and Game Adjustment in the game, such as Sokrodon I, were already in the re-release of the fast and independent movement-PSP, which never excluded it from Japan. This version has only major changes, beyond visual update, a war speed up option, a dialogue login 100 text boxes, fast -to -nonsense load times, and numerous Big Fixes in both sports.
These are definitely not Bad Increases, but they are the least naked participation that you expect from a remaster. Some of the clear changes in life were completely dissatisfied.

Galle
For example, Sokodon I item management is notorious-you cannot see that someone can equip the gear when it can give them or take it out of storage, you can’t exchange items with the maximum amount of money, and you can’t recover from the storage at the same time. These are the facilities that you see with appreciation in the modern RPG but were not standard in 1996. When you find dozens of roles with separate inventions to manage, it becomes very proud. Was it changed in a meaningful way? Well, an important item (Fast Travel Plus blinking mirror) replaced the inventory of a character by moving your plot items in the bag-this is. In addition, there are other grips. I need to re -adjust my war speed during default Every one fight? Where do I release all additional content from Socodine on Japanese Sega Saturn? The whole package is still a brightness of the lost opportunities, which is especially disappointing for me in view of the delay of its years.
As it stands, it is a package of two great sports that is serving. Out of some interface issues that are mostly sports age samples, there is nothing in False In fact, with Sivadon I and II, they remain the best as before. But it is difficult to get rid of the feeling that this remster seems to be uneven among strange contradictory visuals and the general lack of a general lack of improvement of quality of life. Sokodon is an unusual series that deserves all the love he derives, and how expensive the original titles have become, people are happy to enjoy them-but these two games really deserve to be reproduced with red carpets, not tacky.