
This shows that the prediction Holders 2 patch that makes you, your brakes (? Heldors 2 got a huge, heavy Refusal It has shook the game’s development system in a big way and, for the first time, brought the super -earthen at risk.
The light has returned, and they have taken away. After a long, drag out quarrel with a detacked organ, the Haldures 2 community finally resolved all the vicious small puzzles of the satellite, which led to the 11 -hour stable screen slowly showing the nearest uniformity. The end of the river, though, was as sick as hell.
After a few moments pushing the siren, the satellite (in which the players were piling up) focused on being single so that it shows the eyes falling into the stomach of bright ships that move out of bright ships. Or whatever they use squad bastards. Finally, it is a treachery to understand the technology of the enemy.
Important Order and New Alemineat Types
The new big order is a ‘disappointing last stand’ type contract. The three planets are in danger, and as a shared message of discarded promises, “all three planets will fall”. The goal is to harm you as much as you can “while the defense of the mega city has been strengthened … The war on the super -Earth is inevitable.”
This is a great deal. In fact, in Haldures 1, the galaxy wars were on a monthly cycle – one where Super Earth was real threat. This big order not only indicates the potential decline of the super -Earth, but it is also suggested that we also recommend maps of more urban cities beyond bright cities that we have received with the arrival of bright. This is pure speculation, the brain, but the names of the mega cities have raised my eyebrows.
According to Patch notesAlumnites also have three new army types to achieve their horrible goals: Stingry, “Jet Fighters who provide bright support from the sky,” Crescent Overseer, “which can” lay berries on the Heldors in the core “, and Flashob, who is the rat of bright straws. That’s fine
Refuse of balance

Patch notes Also go to a whole host for the balance of weapons – which I have tried to summarize here, although the Johann Pilisttet and Nichas Melmburg of the Aero Head Games have also made a patch summary video that you can see above.
Generally, nuts and bolts of weapons have been adjusted. Most of the weapons spread, while pistols are less efficient in the long limits. The hundreds have been tweeted for primary and side air, which has low primary and side arms, and the entire board has less capacity on the emergence of weapons, making them easier to use.
Two other types of damage also made major changes: shared and fire. Shrinonal is now always hit in a 360 blast, and has been tweeted to compensate such armored values.
This means that, if you punch it in the ground, mass speakers will suffer less damage, as many of your potential pains will be eliminated immediately in the ground. On the contrary, hitting the center of a large target with a sharpel blast should hurt it even more.
For the dear ones of the community, Milumberg believes that this is all good news: “It looks great-it feels powerful as a weapon, and is also powerful as AOE weapons. I think we have connected it to nails.”
As far as fire is concerned, now it is scales in the size of the enemy, as it is written in the patch note: “The bigger, the greater the loss they do during the burning. However, the big enemies will be slightly more resistant to the ignition.” Which makes sense. As both Pilusterd and Melmmborag have told him, the higher the level of the area has to be burned, when it is finally the fire, it will burn.
Here is also a pile of adjustments and adjustments that are far away to me to mention here, but you can look at it Full Full Patch of More information notes itself. In addition, speculations at the right meta for any weapon are going to be very complicated, because the specification of the weapon is eventually here, the babe.
The customization of the weapons

One of the features that considered it so effective that Aerob Head considered it worthy of its own explanatory video, the specification of weapons is eventually for primary weapons here. “Who knows,” says Melmomburg. “Probably for your siders and riot weapons in the future.”
The quantity of a primary customization options depends, in straight terms, how much a gun it is. Experimental weapons such as lasers and plasma weapons will have fewer options, while boog standard will be more in built -in flangers. However, each weapon contains potential attachments for a magazine, a heat, an underwright, optic sites, and even cosmetic patterns.
This feature unlocks on the 10 rank, though you will not yet have access to the weapons upgrade. Instead, the more you use the weapon, the more it will increase. The intention is to give the end game players something to give something to develop and customize their favorite bits of kit.
You can also save the load -out, and you will only be able to select the load -out from the mission preparation screen – so your fellow fellow will not wait to slip with your guns at the granular level.
When they were asked how many different conditions, Malambg is nearby in a crisis: “Some weapons will have six to seven optics, you may have three different magazines, some underbars… some weapons are about 20, but all of them have a lot of samples. Aero Head also plans to continue to expand the system.
There are other things I have not even mentioned here-as the super store now gives you access to all purchased items, rather than they are on the fumo-style rotation, but one thing is definitely: Shams did not like Jurjani. This update is full of good and truly pants, and I want to be trapped behind to kill enemies of freedom. What you can do right now.