Sword of the Sea is what happens when Matt Nava strides back into Journey's shadow

by lucky
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The sword of the sea There is a game about going. Its main mechanic includes surfing on a thin blade on a thin blade, colliding with shining sands and scaling ancient towers, which struggles to detect the secrets of past civilization. When you forget about completely control, it plays the best, and just surrenders in front of the smart physics and lets your small character flow. With considerable exploration, you will find naturally shining and shining and shining gold jewelry, and the sand will turn deep, crystal into a clean sea in which the fish swim in the air, trimming the wet paths with dirt. Your role, dressed in flowing clothing and gold masks, rides the orange hills and blue waves with the same easy athleticism, which reacts immediately to every input of the controller.

Jump and then complete the sick tricks with some sharp inputs, or take off a bubble of sound energy to break the nearest vases, naked the currency pieces into the scattered pieces. The main character is stopped immediately when you let the analog stick go. There are giant chains for grinding, the capacity of the hover in some areas, and the half pipes are openly positioned around the environment. When you are introduced to the first capacity, the control pops up, but the text ends rapidly and you are left alone in the desert. There is no way in this The sword of the seaBut the atmosphere tells a clear story, and invites you to solve puzzles in mysterious temples, in the form of landscape. Find the shining on the ceilings and just find the secret lanes hidden, open the new areas to unlock the secrets of the buildings.

I played about 20 minutes The sword of the sea In the Summer Game Fest, but I wanted to surf his dunes for a long time. It is a kind of game that eliminates the real world, no matter how chaos or interference in your nearby environment. It is made on rhythm and webus, and it encourages the state of meditation flow from its first frames. Learn control and then forget them. Play with pure intuition and it is dominant. The right step will be.

“The game is about surfing, and it’s really about the process of being comfortable with surfing and surfing, and then trying to try things that are a little away from your abilities, fail, fail, and then detect it and in fact fulfill them.” “And in this process, you have a sense that surfing is to use the power of something bigger than yourself. You are not pedaling – the waves take you. Zoomout camera, small character; in many sports, they are fine on this role, because it is a special role.”

Nava is a creative director and co -founder of the giant squad, behind the studio Father And Makers. Even with these two successful sports, is known as Nawa’s art director JourneyThe major multi -player experience of this game company that targeted PlayStation 3 in 2012. Nava has tried to unite clearly in the last decade.JourneyPlay with giant squad like, and while Father And Makers Both have its specific visual stamps, they are the opposite Journey In many ways. In Journey Was a dry, desert scenario, kept in follow -up, FatherUnderwater water happened in the world. Then, Makers Dust was mostly green instead of orange.

Sword of the Sea is what happens when Matt Nava strides back into Journey's shadow
Giant Squad

With The sword of the seaLet’s go. He left all the thoughts about what he should make and said mentally Fuck him. Finally, he allowed himself to show the game that came to him naturally.

“In this game, it is taking a lot, accepting and announcing that I am,” Nava said. “I did Journey. I am then orange. And I am going back to the desert because I have more ideas that we cannot do in this game … It is as if I have been living in a strange way in my own shadow for a long time. That’s it, why am I doing this? I just should be who I am and keep looking for the art that is my art. “

The sword of the sea Is a specific and special game, and although it is set in the desert of the orange, it does not feel Journey. The game also includes the music of Austin Ventori, which is behind the Grammy nominated composer JourneyFor, for, for,. Father And Makers. Together, Nava and Venturi create a strong foundation.

Nava said, “Many of the video game scores, they just make music tracks for the area.” “If you are in the city, you listen to the town music, and then it just repeats. But here it is not. Music develops along with your story, reflecting where it is. You Your surfing is on adventure, what are you learning how your character has gone on the arc. And so the music of the same place Video game As we should be. “

As I and Nava Chat, someone played playing The sword of the sea On the nearby screen, and when I saw, I saw that they were gliding in the area which caused me to find my transit. The skeleton of a large animal was half in the sand, the bright white vessel that had gold jewelry to collect the player. I have a lot of secrets The sword of the seaNava assured me. The best way to find them is to just go and play.

The sword of the sea Is because of the hit PlayStation 5For, for, for,. Steam And Epic sports shop August 19.

This article was originally published on Enoget

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