The GDC 2025 is over. The steps have been cleaned, the hotel rooms are empty, and the aircraft is full of blues down developers and journalists, which is largely locked in the jet after traveling all the way to San Francisco. Although the incident is over, the negotiations will be the next year, especially some of the biggest Talking points.
5. AI
Love or hate it, AI is the hot topic of the existing industry. Nvidia’s DLSS Frame Generation is squeezing extra juice from your hardware Microsoft Cooplett is giving you real -time points For sports like Mine Craft and Overwatch 2, AI is taking many forms in sports, which is more helpful and desired than others. A new AI-generation trailer for the arc is absolutely bombarded, and no one is willing to accept responsibility.
Some developers are also experiencing even productive AI -driven NPCs. Yubisoft has launched Project Nine NPCIts internal team is dedicated to making these NPCs more realistic. It can only hire the authors, but what do I know? “Expect a lot from General AI in our sports, make our sports more interesting in our sports, make our sports more interesting and really, for people, actually, a personal experience,” says CEO YES Galmut. Whether we like it or not, it is going to be more AI in our sports, but we can determine what we respond to whether it remains.
4. Fatigue of the open world
These days the games are very long and very big. We all have a limited number a day, but with direct service games we demand daily missions and single player sports that last for 100 hours or more, it is impossible to see everything, and it is hurting our ability to discover in sports. Former GTA 6 and Red Dead Online Developer Cameron Williams explained Why get us so hard to see us in reality.
Williams has explained that many of us are dealing with the “fatigue of the open world”. Before the 3 -hour action heavy thing I needed, I have only 100 hours of open world RPGS.
He also notes the “Analysis Palace” problem. If a lot of things are to be done, we often cannot decide what to find out and just do nothing.
We may see the lower open world Games, or more like wild and Eldin -colored breaths, and offer more and more approaches and let us discover the world at our own pace.
3. Don’t listen to your boss (sometimes)
No one likes to take an order from his boss, but we all have to do. That is, unless your name is Zilavir Nelson Junior and you just want to prove your owner wrong. Indi Studio Strange Scapulahed, Nelson Jr. and his team head, Space Wardord Organ Trading Simulator, and I have been making a strange and amazing game for years by clicking on your beasts and El Passo, somewhere else, who is getting the film’s adaptation. So, when he says he just wants to make a match -3 game to prove his publishers wrong, you may be sure what he is going to do.
Weird Red Nick Dinosor Haveli 3 A Matrodovian match -3 game that looks ridiculous, but this is proof that you can make the game you want, regardless of what the current industry trends are.
Heldors 2 CEO Johann Pilisttet also had the opportunity to tell After the Higherups via PlayStation, when he told us all to wait for the game to be avoided until the servers were settled. After that, “It took five minutes until I got a call from friendly people at the PlayStation to ask what I was smoking. Although we like the nonsense of aeros Head and its developers, I think the community is happy that it is just a bit of a game.
2. It’s all about balance – or it is
Last year, Heldurers turned on the scene and quickly became a favorite co -operative shooter. In his sarcastic manner on fascism, we were all forced to play a role as a good small super -soldier soldiers, and there are constant updates. However, all of them have not been well received.
As a multi -player game, balance is important. Or is it? “Balance is a fiction. First entertainment, later balance,” “Nowadays game designers are in balance. Balance is 5 % work you should do. This is a game of game design polish. If you start thinking about balance and use as a success method, you are stupid.” Strong words
“Balance is not a game design,” they continue. “The game design is about experience. If you balance all the chaos, you have made a non -interesting game. Balance is to polish this, and if you make it too smooth, it will be just a non -experience.”
Sometimes, developer Aero Head used to squeeze a weapon that he thought was being used very frequently, or downs a class that was a little great in killing terminals, but this is not just any fun. We love Haldures 2 as it is fun to feel like a super soldier who can call a high explosive on a single enemy of the school district’s annual budget. Now, the updates focus more on making us feel more powerful, not less, and most of us are happy with this.
I hope we will see more strange games and weapons that break the Meta perfectly because they feel everything the same rather than entertainment.
1. Diversity is required in the sports industry
There has been a constant pressure against diversity, equity and involvement (DEI) by last year or many fast, powerful people. It’s weird, because Women make half of all the gamers All over the world but Only 23 % of the video game developers are women. These figures are even less while considering non -binary and quirky people.
Fortunately, GDC 2025 had numerous talks about diversity in the industry, All in: to pave the way for women and non -binary game businessmen Talk and Empowering all gender: the future of comprehensive gaming Round table. I like a sad father’s video game as the next gamer, but a different type of life spice, and I want to see more games created by people with different experiences from people so that I can keep different lives alive and see the world with the look of interesting characters as much as possible.