By calling a temporary successor to command a spiritual successor and to win the game, how hard the game wants to be part of the Westwood family. From thin curtain faction imitation to thunderstorms, from the rocky metal sound track, at the bottom of the mission, where the effect of your group flows through the European countries on the campaign map, the Slip Gate Iron Works Westwood’s 1995 RTS imitation is exactly.
Need to know
What is it? A self -made command and conquest with modern production values and some mechanical adaptation.
Date of Release April 24, 2025
Payment expectation $ 40/£ 35
Manufacturer Slip Gate Iron Works
Publisher 3D circle, nites peaks
Reviewed AMD Ryzen 5 3600, NVIDIA 2080 Super, 32 GB RAM
Steam deck TBA
Link Official site
Nevertheless, the template works more than walking in the rising command and the winner’s room and his clothes. It is understood that Westwood’s RTS was made such an everlasting classic, which reinforces these elements according to modern audience. Its RTS action is sharp and fantastic, its dual factions are different from strategies and show amazing strategic depth. Most importantly, its twin campaigns are cautiously created by the careful pressures that remove the strategic basic principles in a sensational, imaginary way. In fact, the increase in temples is not far enough to become a classic.
Tempest Rising takes the foundation of C&C, changes some of the appropriate noun and chicks in the nuclear war for good measure measurements. Established in the context of World War 3 in 1997, the world has become a strange new development called template, a Russia, a flower structure that looks like plants but not so. The template is harmful to human health and spreads with rape, but it is also a source of energy. This makes it the main capitalist of a war between the two dominant factions of the earth, the Global Defense Force (GDF) and the Temporated family.
Similarly, the basic game of template rising will be familiar with anyone, even accustomed to the real -time strategy. You set up headquarters in a corner of the map, cut some resources, build a base, recruit infantry and vehicles, then send this army to your opponent. The template rising does not change these basic principles in any radical way – it has never intended. But How It depends on what faction you play.
Although the GDF and the template family are widely close to C&C GDI and the brother’s brother -in -law, there is more to be in relation to each group’s work. According to practically every process you perform in the template rising, you work according to the faction you play. The GDF, for example, harvest the resources using the refinery building that comes with its own template gobling dump truck, while the template uses a mobile harvesting vein with the family wheels that double the beautiful small cluster robot when deployed.
Even the basic construction works differently for each faction. The GDF Place builds blue prints on the ground that builds up over time, while the temples family works back to the original C&C, and produces its structure in the construction menu, Again Keep them on the ground where they gather immediately. This means that they are safe from damaging during construction, but it also means that you should keep Johnny On the spot while keeping them, because the buildings in the row do not start construction unless you deploy full projects.
This balance is the most important, of course, when talked about units and fighting. The GDF is built around modern technology and Intel gathering. Its ground infantry is supported by drone pilots who fire micro -miles against vehicles and aircraft, while its mechanized units lead Fast Scout 4x4s, which indicates enemy vehicles to damage tanks. In comparison, there is more fire and anger to compete with the Tempatest family. The point is led by the flame infantry and is supported by the off -road SUV, which fired cluster missiles and destructive powerful mobile rocket trucks. But they also have access to the most weirdest units, such as a large metal circle that immediately rotates on them and eliminates the smaller and medium.
In fact, there are some real treasures inside the template rising unit roster. One of the clear things of the GDF is Trubut, a heavy tank that turns into a more powerful stationary artillery cannon. Are tribochets Excellent The defense units, but they can also be destructive in the backline of an attack. My personal favorite, however, is GDFS Shield Maden, an anti -air hovercraft that quickly became an integral part of all my invaders. Its gatling laser not only makes the MINCEMEAT of the Tampist family’s slightly high air units, but it can also deploy a repair capsule that will automatically fix your units in the field.
Most units have such an active capacity, which is met with a small selection of a wide range of factions that you can use at any time. They can also be mixed in powerful ways. For example, the GDF can recruit an expert sniper unit that can be hidden, and allows it to hide in enemy positions and eliminate the goals. But the GDF can also call on any position in an airstrike with which it has a look. So you can effectively use a sniper to raid a unit at far away enemy bases. Of course, you have to look at the family’s machining, as this expert can secretly detect enemy units.
There are some real treasures within the tampest rising unit roster
I can only do all this review to eliminate all different abilities and combinations, but two things are temporarily rising rising is supported by the troops in the field and empowering the area control. Both factions include the capabilities that allow them to immediately set up small sub posts to claim key points on the map, such as the temporary fields. The GDF can call a bacon that can make anything within its radius when it is active, while the family can recruit a rescue van that can deploy as a small construction center, which can automatically build buildings and defense during repair when you are damaged. This means that the GDF can increase a small outpost from anywhere, while with family harvesting veins, salvation can connect the van so that they can spread to the map like grass.
Therefore, you are not just throwing units of units at each other’s bases, with battles often involve a large number of maps. And thanks to units like Shield Maden and Silvage van, which can be used as a mobile repair unit as well as mini headquarters, your troops are less disposable than other RTS, though if you are not cautious, they can still end in seconds.
Recently. Under the simple throwback of template rising, there are a ton of more specific features and abilities that you can benefit from the strategy. In fact, it can be difficult to remember all these nuances in the war, but the template rising tries to help you in many ways. Pressing the tab will rotate through different units in the selected cluster, which will allow you to find the unit quickly with your ability. Similarly, holding ALT when clicking will cause all the units in the cluster to move at the same speed, which means that your fast, more delicate units do not rush and burst from defense of your enemy.
The main method of template rising prepares you for a war, however, in its campaigns. Both campaigns are designed to guide you through the features of each faction, but they are not traumatic lessons. In fact, they are outraged by throwing you in grief. Are fearless. For example, the fifth mission of the GDF campaign, you take control of a central base, aimed at destroying several family convoys. These convoys travel to different areas of the map within fixed hours. So you have to clear these areas of family defense and there should be enough firepower left to deal with the convoy, while managing permanent family attacks at your base, about 25 25 minutes.
There are usually only some great mission premises. The sixth mission of the GDF campaign has been separated to the bridge, which sees you slowly eliminating the operation of a vast family with a snipper and a handful of stealth Hortink. The princess is a bit slow to go, but there is a huge mid -campaign mission where you were suddenly pulled from the frontline for some blush assignments to meet the quota of mass template harvesting. Naturally, things do not go to plan, and you have to defend a number of bases from a massive GDF attack.
The Slip Gate understands how to develop interesting mission concepts outside the basic RTS toolkit, and the template rising is the same strength and courage that still provides entertainment to play the old C&C games for thirty years. It dramatically ends in a different final act for both campaigns, where you fight against a third faction known as Vati, which works in a completely different way from the family and the GDF. I will not go into a lot of features about the Vati, besides saying that they are quite powerful and they have some units that boring the crushing sectors of the family. In any case, the arrival of their campaigns gives them a real shot in the arm. In fact, the last mission of the GDF campaign was completely over with me and was completely beaten – I was just saved from the clock.
Slip Gate understands how to develop interesting mission concepts out of the basic RTS Toll Kit
As a package, the template rising is very clean and clean, with no clear flaws that I can point. However, there are some areas where I think it can be better. Although the third group is present in the campaign, you cannot play in a multi -player or confrontation as they are still planning – they are planning for future updates. And when I don’t say that I am disappointed like this, a third campaign around the Vati will definitely help the temporary separating template.
Elsewhere, the fact is that campaigns mean the same general speed, which means that you play in seconds will not have an effect as before. Finally, the Interfism Briefing is a happy call for C&C, but in real -time 3D characters, only Westwood’s love is not focused on FMV.
It is the only area where the presentation is short. The template rising motion sounds great, when your vehicles are kicking the dust when they turn across the region, destroying buildings, falling into large, soup blasts, and shooting planes out of the sky. However, more importantly is that it is Sounds Fantastic. Not only is the game itself quite sharp, but the sound track is quite great, in which a row of musicians pays a happy tribute to the music of C&C. Standouts are included in the tracks Death SquadA Mac Gordon Ash Spin on Red Alert Hell MarchA pulse, nominated the Ramstein -Senth case Agenda And a Metal Soviet anthem Written by former Vachar Composer Adam Scorpea. And obviously, a little bit Frank Clepki There, as an invitation.
The third game between missions and the lack of some other personal faces, the increase in the template is as good as you can expect the C&C successor. I say this enthusiast, but also some relief. The RTS has been in the active retreat for years, with the strategy gaming emphasizing the turn -based tactics and the Grandar 4X issues. Numerous efforts have been contested, but no one has succeeded.
Instead of testing any bold bold new games, the template rising increased an important defense of everything that made the RTS very good. It may not be revolutionized in this genre, but in addition, the template is just as needed that RTS is still needed.