Abstract
Dragonback Attack + Dragon Storms Combu Net You and Dragon.
The Khero Gold Keper Cemetery manufactures an unlimited treasury token with manipulation.
Subsung function + MYR Returver Loop results in unlimited zombies.
There are a ton of interesting cards in the magic: gathering of the gathering: the Dragon Storm Set and the best part of them is that a good number of these cards is closed with other magic cards. Although not every scroll is the most realistic, and something takes plenty of setup, but there are some that are a little better than others.

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Spread in numerous formats and all colors, there is something that you can use in your decks, some unlimited loop with which you can win the game. If you are looking for something new in your next magic deck, we have covered you.
8
Dragonback Attack = repetitive Dragon
Standard
A very simple two card synchronization between dragonback attacks and encroachments is waiting for your tinland and a whole army of dragons. Six Mana Dragon is a landfall trigger in the attack that makes 4/4 Red Dragon tokens for every land you play.
Add it to Dragon Storm, with the encroachment, which contains the interior-but-field trigger, which allows you to find your own deck on your two basic lands, and you find two 4/4 dragons. At the same time, the dragon stimulates the second capacity of the Storm, when the dragon comes to the game, leap it back in your hands. At your next turn, you need to dig the ground and two more dragons. Income is relatively hard for the average deck.
7
Khero Gold keeper = unlimited treasure
Standard/Commander/Modern/Leader
It turns out, Khero Gold is one of the strong cards in Tarker: Dragon Storm. Whenever you have a card, you leave your cemetery, the gold keeper makes a treasure.
Then you need to add something that can be easily taken from the cemetery and then payment. Depending on your shape, you can go in some different directions.
Standards: Srinith SteelScker + Pit Doll Terr
Commander: the disciple of the tortured existence + vault
6
Subsung function = unlimited zombies
Modern
We will once again see the SIBSIG function once again because it’s a funny card, but this time we need only one card to go. Well, two copies of a card but still. You need a subset in the game, which will reduce the cost of your creature’s spells by two ordinary. Then you need two copies of the Mayers Retaire, a forgotten card that allows you to bring another sample card from your cemetery.
Since the SIBSIG function eliminates your creature, which gives you 2/2 zombies in return, once you get the second myr retrieved, you can loop them unless you have enough zombie games to sweep the board. If you have a way to hurry them all or to pay any other way or to enter the battlefield, the game is yours.
5
Guru’s warden = unlimited damage
Modern/commander
This scroll takes a pre -established loop shell and gives you another opportunity to go down. To do this, you need a murderous red cap and any sacrifice shop to throw the altar of the Snod in the redcap.
Thanks to your permanent potential on your Red Cap, it will return to the battlefield until it has no -1/-1 counters. With the Warden of the Guru Out, Nantokin Creator will bear the equivalent of the number of counters in the warden, when he re -enters the red cap will cancel the -1/ -1 counter.
Once the murderous red cap will come into the game, it will deal with the loss of power equal to any target, and will be dealt with at least two damage each time, which will eliminate an endless stream of damage after you have all the pieces.
4
BARNE = CAN’T LOS
Standard/commander
It may be less than a combo and more strategies, but when it comes to winning a game, it is not less efficient, the eternal Dawn’s prejudice and the combination of Herald can stop the game in your favor and put your opponents into an inevitable situation.

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Bernity is a six -member magic that allows you to bring back a creature from your cemetery to the battlefield with a hex -proof and unique counter, making it practically untouchable. If you use it to bring it back to the cards like the Herald of Ethenle Dawn, which is why you cannot lose the game and your opponents cannot win the game, you have set yourself up to win.
Your opponents can work very little to stop this scenario, once it comes to its place, is less than the magic of widespread exile like sunfall or farewell.
3
Tuel, balanced scale = unlimited death stimulus
Commander
The Central Commander of the Slavy Aryan Pre -Constructioned Deck, the tool, a balanced scale, is viable for an infinite loop that does a lot for you in the commander’s game. The important ability we are seeing is that when a card comes out of your cemetery, you have to make a 2/2 zombie dread token.
To get it, you need a sacrificial shop that produces colorful, such as a ferrixine ultrason, and some kind of personnel, such as a girlfriend. Casting Gracecoller from the cemetery you will need at least another zombie, but once you go, you can continue to sacrifice your spare zombie token so that you can maintain a looping death stimulus. There are some alternatives to this scroll, so if you want something different then there are options.
2
Inclusive Training Post = Unlimited Majcot Triggers
Commander
An extremely easy scroll to configure, you can use an adventurous training post to loop copies of the Twenty -ente to provide yourself with unlimited mejet Karaft Stimulating that works with multiple different cards, especially Professor Onics but there are some options.
Go to you you need a lot of open quantity for you and a little setup. Once you post adaptive training with at least two counters on it, you can move forward and put magic to keep this third counter on the post. Let’s go ahead and use for example.

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Conducting a priority, you remove all three counters from the training post to copy your next quick or witchcraft magic and then go ahead and target the Twin cast copy and copy the original twinstick copy.
Now you have established a loop of the Twenty -Copy copy of the Twinnas, which you get all the Majnographic Stimulation, you will need to remove your opponents from Professor Onics.
CEP
It didn’t take long for players to find out how to break the SIBSIG event and perhaps the most reliable way is already with a clean card from the fridge deck. What you need to get is an abuser of the legends, which allows you to tap an unused legendary creature to add a man of a color, and Architech, a three -man zombie wizard, which enters the battlefield to go to Danjon.
You might see where it is already going. Subsung function reduces the price of your creature’s mantra to two ordinary reinforcements, which brings the Essar to just one black mana. You play Esic, enter the sacred, and put the bounce of Essar on the trigger stack, use the legend of the legend to tap Eseric for a black mana, and repeat.
In terms of situation you may have to change your basement a bit, but you have an infinite loop of tracks until you win.