Abstract
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Bonuses such as fast and fate increases your savage abilities to fight and survive.
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Irreparable crime ensures that your attacks have severely damaged the critical successful films with additional benefits.
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Choose with various epic bone wisely to promote your brutal performance in D&D battles.
Of the different classes of Dhangan and Dragon, none of them have a terrible reputation that is barbaric. With anger muscles with anger, they are fighting for the biggest weapons available for adventures to cut off their enemies. The skills they have are the most fatal, and the most difficult of the most difficult choices.

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All this choice does not start at the beginning of making its role. In the final level of your character, you will have access to epic organs. They are similar to achievements, but some of them have the ability to change the game that can completely change your character to get closer to the challenge. You often don’t get them, which makes it a difficult choice to choose which epic bone is the best for your savage.
The list also includes both epic bone and some previous editions of the 2024 Edition of Dangans and Dragon. Make sure to talk to your DM which bonuses are available for you.
10
The award of speed
Sharp and fatty
Different maps and battlefields in which your role will fight comes in every shape and size. Transferring to these battlefields can be the basis for your team to be helpful in fighting.
The high speed provides you with a 30 -foot extra movement, and also gives you the ability to use your bonus action to disconnect. This means that you can move to the Attach attack, invasive and then another enemy (maybe 60 feet from you) to continue your anger in the next step. That means you can escape the horrible turning point where you are far away from the enemy to do something.
Most epic bones also include an ASI, as is the same as normal achievements.
9
The fate of the fate
Low rolling is something that never goes, no matter how high your character’s level is. Certainly, your skills and bonuses grow over time, but terrible natural and similar rolls can still be disastrous.
The honor of fate can be a great choice to help you in situations where the narcissist does not want to help. With this honor, you get the D10 to add a D20 roll of your choice. This means that any less attack, savings, or checks can potentially be a tremendous success. It is lost once in a short rest, and you still have to trust that D10 treats you well, but everyone helps.
Lucking it with lucky achievements can be a great way to make your stake further.
8
Honor of irreparable crime
No choice but to kill
Baris like to harm, this is just a reality of the class. This is something that makes it difficult to do because your enemies are stronger with your character. Well -made coaches, thick skin and magical defense are all things that can reduce the loss of your weapon when you go for a hit.
The honor of irreparable crime is as hard as you try to affect all your attacks. With this honor, the enemy’s resistance is ignored by your usual sieve, collision and piercing damage, which means that you do not need to focus on magical or elected weapons for every confrontation. In addition, when you play 20 on an attack role, you have to include a modification of the best -to -improvement score with the ASI of this honor.
7
The honor of maturity
Is hard to down
The Barberian class has more natural HP higher than any class in D&D, which you understand after the fighting time and time. But, it is not always enough when the enemies focus their attacks on you or are lucky.
The honor of maturity brings maximum improvement of your HP, which includes 40 points. Moreover, once you recover, once you get extra health equal to your constitution -maker. This means that you do not need to heal, and when you are fine, you will recover quickly. No savage used to be more and more healthy to take his enemies.
6
The honor of unreasonable
Stealthily savage
Most of the time, the parties will leave their stealthy escapes to the bully or the group of the group, but it does not always diminish it. Whether you want to try a bullybberian multi -class, or you just want to help with group stealth checks, the high -profile capacity does not hurt.

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The barbes do not need to be type loud and brush in fighting, especially not with the honor of identifying them. When you get hidden, you cannot find this honor through magical or non -magical sources. It is one of the most important that will enable unstable wildlife to hide in view of the right situation.
5
Honor of fighter qualification
Master of Fighter
Of the major aspects of the basement and the dragon, this is an easy argument that the Barberian class really stands in its combat role. This does not mean that savage cannot make good seekers or add anything to the rollplay, but it is not a bad idea to increase your wilderness capabilities.
The honor of fighter competence helps greatly. It involves the ability to, once every turn, choose to target an attack that will reduce you otherwise. There are numerous attacks per turn on high -level savage, so it is not an end to compete, but being a hit per turn per turn can cause a lot of stress for combat scenes, especially if you give them the right time.
4
Honor of the dimensional journey
Global passenger
Movement on the battlefield does not always have to fall, run or fly. Magic sources of transport are available, and are often quite easy in a pinch.
The honor of traveling dimensions gives your savage a magical upper hand, even if they do not use magic before that moment. With this honor, you can teleport to any open space within 30 feet of your character after using an attack or magic action. Teleportation does not mobilize the reaction attacks, which makes you great to keep your anger vibrant because you teleport from one enemy to another.
3
Honor of recovery
Heal or no healing
Even in large quantities of savage, sooner or later you will end at zero HP and will be forced to throw some death savings. This is easily the most stress experience in D&D.
With the honor of recovery, you can avoid this experience for a while. It makes this place, once with a long comfort, when you are reduced to zero HP, you instead get stable in an HP and then retrieve half of your HP. In addition, you find a ten D10 pond that you can use to heal yourself, which are reset even after a long rest. If used wisely, you can really avoid being unconscious, and also save some of your party’s healing abilities for other colleagues.
2
The honor of the soul of the night
A deadly scroll
Steability is an option that should not really be neglected by any class, even the most often the large and the savage class. It can serve your party, everyone has some way of being unseen, and magical methods often have a better way to do so.
The honor of the night soul will keep your savage hidden for a long time. With this, as a bonus action, you can enter into a hidden state in darkness or dim light. While it is hidden, you are resistant to all the loss other than the psychological and poignant. You do not get out of this state unless you take any action, reaction, or bonus action. It is like an old honor of unmanageable, including some extra bells and whistles.
1
The trusite honors
In honor
High -level enemies have enough capabilities to make fighting more difficult. One such way is hidden. Either in a straightforward look with the changing powers, or hiding in the dark corners of the map.
Regardless, the trusite honor helps you see such abilities. The Bon works like a real viewer, like magic, allows you to see through magic deceptions, and through magic and non -magical darkness. Looking at the war map is the first step to master the battlefield, which your DM tries to challenge you more.