The Best Games Directed By RPG Legend Hironobu Sakaguchi

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If you are a fan of playing Japanese character games, you may have heard his name a lot in the past. Heronobo Sakaguchi is one of the most influential game directors ever. His work and heritage has greatly affected the finals fantasy series with Ekra Toriama in the Xbox 360, Blue Dragon and even with his support.

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Each game in the direction of Shanji Macami, from residential evil to evil (classified according to metachettic)

Shinji MacAmi directed a total of eight sports, from famous residential evil to evil. But how do those titles stand on the metachettic?

As the founder of the Mist Walker Development Studios, Sakguchi has been successful in the post -firm period, mostly focusing on moving new and interesting IP in light, withdrawing itself.

Although Sakaguchi has many credit in other sports, we will only focus on people who have direct credit.

8

Party wave

Party wave key art

Although he is known to create compulsive characters and stories in the Grand and Jaw -falling worlds, his studio Mist Walker began focusing on small mobile games in 2012. He started with a score -based surfing game in this mobile, called party view.

Although the character’s design is extremely fun and exciting, but far away from Skiguchi’s previous work, the gameplay loop was extremely level and frequent. Sadly, the game is now made from online app stores, so you will not be able to play this entertainment time killer on your fifth -generation iPod touch.

7

Blue Dragon: Awakened Shadow

Blue dragon awakened shadow from Blue Dragon.

Although he is the creator of the original Xbox 360 game, he was not a director in the Super Team Project, but he was able to advance and instruct Shadow that awakened the third game in the series.

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It was interesting to return to the Blue Dragon universe, but the game did something different. Instead of playing as a show, you managed to make your role and make your own adventures. Not only this, but the fight wandered for a more action -based gameplay than its classic turn -based battle. It was discriminatory for many players, as most of them just wanted to drown themselves in the creative and colorful world of Sakiguchi.


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Blue Dragon: Awakened Shadow


Raded

May 18, 2010

Esrb

Each 10+

Manufacturer (tongues)

Mist Walker, City

Publisher (tongues)

Namko Bandai, D3 Publisher

Engine

Game engine

Multi Player

Local Multi Player, Online Multi Player



6

The last story

Last Story-Government-Art as well as withable measures. jpg

After his time on the final fiction, Sakaguchi managed to find different worlds and share his eyes for the best JRPG stories with his Mist Walker Studios. On the end of the Nintendo Wii age, Mist Walker released a special game on the console, which was a bit new, which was a bit new.

The aesthetic fiction of the last story was reminiscent of sports like 12, but his fight was more involved in the world of Ivalis. The last story fight consisted of action elements that were combined with cover shooting, and even wall race. The game wanted, but sadly, it was not implemented.


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The last story

System


Raded

August 14, 2012

Esrb

T tongue for teen, light advice, use of alcohol, torture

Manufacturer (tongues)

Mist Walker, AQ Interactive

Publisher (tongues)

Nintendo, XSEED Games

Multi Player

Local Multi Player



5

Final Facer 2

Final Fiction 2 Key Art

Depending on who you ask, you will get different opinions about the 1987 classic following. Although the game mostly includes the same game play loop, this time, your party members have already decided the names of Canon and are part of an important story.

Not to say that the original final fantasy had no story, but the final fantasy 2 was forced to take care of the characters and their goals, rather than that a simple self -entering four characters have to defeat the big man and collect crystals.


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Final fiction II


Raded

17 December 1988

Esrb

t

Manufacturer (tongues)

Jam

Publisher (tongues)

Jam

Engine

Coalition



4

Final fantasy 3

Final fantasi -3 -Bittle -1.jpg

The third episode of the series faced the same criticism as second. Although the game features a job system, where you can reset your characters when you saw the Fit fit of the situation, for the first time, the game felt the same way. The story, while maintaining its crystal and magic shape, was much more involved, and there was a glow of mystery around it, which players were much more interested in the story rather than the game mechanics already seen.

4:57

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The game was still incredible, and it set the example of following many JRPGs. The custom nowadays feels like JRPGs.


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Final fantasy III


Raded

27 April 1990

Esrb

M

Engine

Coalition

Multi Player

Local



3

Final fiction

Key art in final concentration

One of the reasons is that the final concept is such a familiar name in every concert. The release of the game was the last attempt to save the company, which is currently called Square, from bankruptcy. Not only a commercial success, the final imagination described itself as one of the reasons for the popularity of the RPGS as we know today.

The biggest complaint about the actual game was in its random competition. If you have grown up playing this game, or at least one, may not be as invasive as random competitions, but the slow pace and lack of coffee story do not sit well with many players.


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Final fantasy (1987)

Raded

December 18, 1987

Esrb

E

Manufacturer (tongues)

Jam

Publisher (tongues)

Jam

Engine

Bright engine



2

Final fiction 5

Final fantasy v overword

The final concept 5 is definitely a forgotten middle child. When talking about the best final fantastic sports, most people remember the most popular sports: 4, 6, 7, and even 9, but 5 was a great game that many people didn’t even give it daytime. It had a lot of involved stories, extraordinary roles, and even better designs, and it returned to form with a very expanded job system.

These things look at the latest fantasy players in the latest entries, and without the story of Bartz, we will probably not have masterpieces that are 11 and 14.

1

Final fiction 4

Rosa casting poison at Frankin Einstein in Final Fiction 4.

Anyone who ever plays the ultimate imagination knows that the ultimate imagination is the best thing that Sakguchi has directed. Under its belt, every ultimate game is an incredible and unique experience that every JRPG fan needs to experience, but the final concept is 4 different animals.

Its interesting story, its famous character, and the sound tracks all fall into a story with a twist and twist in a story that feels fresh and unlike anybody else on the replay.

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If there is a title that dominates the final concept, then the question is when it was very good. We all agree that it was great at a particular place of time, but when? Would you say that the ultimate concept 16 was great? Is the final fantasy not very good since the final fantasy 6? What is your benefit?

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