The Best Games That Would Have Been Incredible On VR, Had It Existed When They Launched

by lucky
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When the game was launched for the first time, virtual reality was still a science -fi fantasy. The kind of thing you have read in the news but did not really have the opportunity to buy it. But turning back, it is not difficult to imagine how the most environmental, severe and ground titles of its time can change.

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From scaling to Cosis to crawling through monster -filled passages, these games practically requested headset. Certainly, some finally found VR ports after years, but if tech was ready on the first day? The date of gaming may have changed.

10

The edge of the mirror

The edge of the mirror was the first person about the speed and pure happiness of the park, which was almost not heard at the time. Now imagine to experience it in the VR. The breast roof sects will be incredible with the extra depth and presence of the headset to jump and slip under obstacles.

Of course, you will probably need an iron stomach to keep your lunch down, but it is worth it. The sleek of faith, the design of the world, is practically begging for VR treatment.

9

Stranger isolation

Allen: Loneliness has already wet many people in the standard HD, so tossing it in VR would turn survival horror into a real health risk. While a locker is rotating while Zenomorf is inch away? Is it dare to hear laughter behind you and not breathe? This is a prime VR horror.

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The game’s strained packing and the Wammandley game design may have felt the headset as the second skin, though it is a very sweat. The shocking thing is, a complete VR version has not officially happened, as isolation may be the closest thing to be in a stranger.

8

Thief: Dark Project

The thief is fading the hallway. -1

Before Hassan’s profession, before the spectator cell, was a thief. It was all about being hidden, not fighting. The game emphasized the sound and sticking, which allows players to hide like ghosts. In VR, that slow, procedure approach will be perfect.

Peek around the corner, physically dick behind the crates, and keep track of the enemy’s footsteps in the 3D space? Yes, please when you are wandering in the dark, its funny environment and complex level design will be even more proud. The thief in VR will not be just entertained. This will bring a new explanation on how a stealth game play can feel. In addition, they will hit different ways through the acne sounds skips headset.

7

The shade of collapses

The shadow of the Collasses was a minimal masterpiece: silent, lonely, and full of moments of the jaw -falling scale. Fighting the College in the VR will also convert the “epic” to epic ER. Every great creature you climb feels a lot on the flat screen. In the VR, it will be real.

It will be the next level immersion. If any game can benefit from the VR provided scale and point of view, this is.

6

Bio -shock

Individuals were already one of the most vulnerable and thematic sports in the world. Now imagine that it has been dropped. The bio -shock in the VR would be the best possible sensory overload. It would be unforgettable to walk in these art decorative hallways, watch the water dripping from torn roofs, and be close and personal with the older father.

When you start screaming with the shadows, you turn to completely, and after every combat conflict you may need breath. The deep story and the environment make it a great game for VR.

5

Skyerium


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Skyerium


Raded

November 11, 2011

Esrb

Meter for meters: the use of alcohol, blood and gorge, severe violence, sexual subjects

Engine

Creation

Growth

Skyerium: Dragon Bourne, Skyerium: Heart Fire, Skyerium: Don Guard



Yes, Skyrium eventually came to the VR, but we are talking about launch -day Skyireium in VR, when the game was still a cultural event. The game had already done a lot for this genre, but just imagine how much more it would have been if the VR had been present at that time.

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Imagine that dual -powered mantras with movement control, or mistakenly would be even more chaos and magical to your NPC partner with a mountain. It would have made everything so incredible.

4

Dead space

The dead place was already terrifying in 2D. In VR, it would have been a bit difficult for the stomach! Glowing lights, resonant vents and nicromorphs are purely scary dreams. It is unforgettable in the VR, just plasma cutters and with your nerves to move slowly through spacecraft.

In addition, zero G -G classes will be wild, and they are beautifully mixed with digest HUD elements such as Health Bar and Holographic Menu. If any game needs to come to VR, it was the same.

3

Portal 2

Portal 2 is already a masterclass in personal puzzle design and dark humor. In VR, it would have been even more exhibited. Think that you can see two portals in the real 3D space and see yourself in the room? This is a turning mechanics on which this game is made. This is a game that is just urging you to think locally, and VR may have talked about bending more than that.

Add these horrific speed puzzles and long drops, and you have a prescription for VR pleasure. It would be smart and you might have been forced to follow at least once.

2

Metro 2033

The Metro 2033 is hard and stood in the environment, mainly, makes the perfect VR intensity. Just its photo: your gas mask hice, the flickering of your head lamps, and the sound of mutuality in the dark tunnels. Knowing the end of your filter. This is the best classrophobic survival.

The VR turned every narrow transit into a crawl and felt its world even more oppressive (in the best way). Every breeze of your light bulb would have been so dramatic.

1

Conduct: Criminal origin


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Conduct: Criminal origin

Raded

November 22, 2005



The condemnation, wrapped in a psychological horror shell, was the first personal dispute. He may have made a great VR game, but the VR has not come for another five years. The fight was brutal and personal, in which every pipe swing or crocodiles felt weightless and disappointing. But in the VR, the pipe swinging the game to a new level.

The game’s voice design was already wet in Paravia. In the VR, they would have been so severe in crack and whispers.

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