The basic appeal of the Atom Fall, and the basic way to eliminate the complexities of its complex mystery, is looking for a detailed world. Instead of choosing a more popular open -world approach, the world of the atom fall is more deliberately designed, divided into a handful of areas separated from loading the screens.

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Each of these regions has a unique design and setting, and there are several ways to uncover all their mysteries as well as traveling between them. However, when some of these regions are a great example of what atomic fault performs well, the lack of others, what are the best in the game?
6
Wind Scale Plant
Last constant
It is appropriate that the Wind Scale plant is the region in which you will spend the least time, because it is a region that is running the least and therefore the least engagement in search of it. You can go to the wind scale plant only after giving strength to every part of the interchange and opening each of its entrances, then you can enter it and finish the game and get a end.
Finally, after you enter, you can be treated with a beautiful linear selection of two paths to reach the final chamber where Oberon is held. These routes are nothing special, which is mainly serving as the field for enemy tough competitions (or you can run away from them in the past), but in the last area things are slightly better. When you face the full splendor of Oberon, you are given the opportunity to discover a little more independently when you complete the final goals.
5
Slatin Dell
The first disruption
Once you get it out of the first bunker, you will be welcomed with a surprising look at Slatin Dale. Of all the regions of the Atom Fall, the Slatin Dell feels extremely vertical, and you can use this vertical to make the path forward and make sure you are familiar with any dangers you approach.
Although Slatin Dell is one of the most visible areas in the Atom Fall, unfortunately it is one of the more barren. Although the first bunker is treated like a tutorial, the Slatin Dell is an extension, which is put into a beautiful safe environment (leaving the roaming out loose) to experience and discover with game mechanics. There are secrets to naked, but after one or two trips, there are not many reasons for returning to the region.
4
Windham village
Want where people are
Although this exchange is technically the center of the entire map, it sometimes feels like the Vandham village is the real heart of the atomic. In addition to some areas that are technically out of bounds, this is the only area of ​​the game where you will feel permanently safe, and most NPCs will be fine with your presence until you really manage to go on the bad side of the protocol.

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You will continue to return the Windham Village to complete the quests and follow the leads, and this makes sense because most of the friendly NPCs are located here, but because of the construction and settlement of the area, the chances of being discovered are in fact less. Although you will probably return to Vandham, after your first visit, your visits will be very low, after that, there is not much to see except people.
3
Scatter
Protocol headquarters
There are many different ways to make it a scatter, but it doesn’t matter what way you will enter, you will quickly cross the protocol base at the center. Although you will have the opportunity to find more abandoned areas in the suburbs, you will always be warned thanks to the presence of heavy protocols in the region.
However, this distribution of the protocol area and its suburbs is made to find an interesting style, and it is one of the areas that will have the most reasons for you to return, especially if you eventually have access to finding the protocol -controlled area. Scattermore is also a place where you will find the most bunkers, hidden secrets, and even a few friendly faces where you are not expecting to find them. Scattermore also includes ScotherMor Prison, and while it is a beautiful linear area, it is one of the more detailed basements outside the exchange zone.
2
Kastphil Woods
Walking children in nature
If you enter the custafelwoods through the entrance to Windham, first, it looks like a gum on its borders on the village, but as you deepen, once the constructed area gains more and more dominated by nature, which leads to a lot of wonderful contrast.

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Castrfel Woods is also one of the fascinating fields to discover its ways and thanks to the balance of nature and artificial structures. One of the special things is a broken and lost road in the middle of the region, which ends with an entrance to the Dravid Territory, in which its large curve was marked by men. Thanks to dense forests, you will also find plenty of secrets, as well as points of interest like Castle ruins, Detolo Hall, and dams.
1
Exchange
Center
Although the exchange first feels imposed and closed, when you usually return to a different entrance, the large -scale area sequence will eventually begin to understand. With the help of each of its major quarantine gates, you unlock and strengthen every region, the giant place will come into life in various dynamic ways.
Different factions will follow your new open entrances, and the tower and security measures will awaken and make the troupes more deliberately designed challenge. Although such artificial structures may feel lifeless compared to other natural regions, they have spread to different levels and different areas of Oberon. The interchange also has sub -areas of medical and robotics, both have complex and lore heavy basements that are as stressful as they are in detail.