“Strike. Strike. Backstup!” I told myself through enthusiastic teeth when I linked defense tactics in my character’s attacks and other subsequent fluid movements, all of which to avoid the devastating attacks of masked fighters with the aesthetic imitation of the opera actor.
Then, I stared at the mouth, at the last minute, I forgot to avoid a fast spear of lightning, which trembled the earth. My character was killed, which meant I had to take another crack in one Voaching: Falling feather‘Terrible owners.
This soul -like game of Lenzie Studios, based in Chengdo, makes the story of darkness and history. During the notorious fall of the Ming family, the players are included in the role of the title dacoit Lady, Woaching, who is a curse known as the Faming.
When I visited the Leanzie Games office and talked to the team’s project, Game Director and studio co -founder Siwan Zia, I managed to play in several challenging competitions in the game for a few hours.
From the humble start
When Xiya laid the foundation of Lenzie in 2016, the team behind the game consisted of only five basic members. Nevertheless, the craving for the trial and test formula and naturally, success, success Dark spirits.
“We had imagined at the beginning Waching To achieve the essence of the visible integrated surface designs that appear in the first Dark spirits The game, “Zia says.” We wanted a hub -based exploration system to allow players to cross the same areas from several directions to create different play style experiences. “
It was something I initially saw in my play Throw. After emerging from a cave, I ignored a quiet bamboo forest with shrines, giant Buddhist sculptures, and villages.
Although most of the routes were summed up and tight, they offered me various ways to engage their opponents, which were initially primarily bullying robbers and lower -level monster. I can either approach my enemies or find a secret way to avoid competitions.
If I decide to engage the enemies, I can rely on different weapons, from spears, hallbuds and axes to two -handed swords and double blades. Of course, each weapon has dynamic images, scroll wires and relevant capabilities.
For example, there was an advantage of reaching the spare if I did not want to go to the thickness of the field, but dual daggers offered naturally flowing attacks, which is close to the Chinese martial arts.
Zaya explains, “Our aim is to unite the mechanics of hunting great monsters and fighting human -shaped enemies.” Skyborn has also been emphasized on power -based war rhythm and attacks. “
Brutal battles ahead
Gave these Voaching: Falling feather In Sichuan Province, which is the home of the Lanzie Games, there is no doubt that it is a project that is very close to the heart of its developers. “We influenced the Confucian-Buddhist Daest Culture of the Ming family, and the Confucian Budest Daest Culture of the Ming family, and Sichuan Lok Stories,” the latter is the place of the famous archeology, where the show’s bronze was discovered.
Zaya added, “We have made ideas like iron flowers and Sachwan face -changing opera,” Zia added, “when I looked at the enemy in front of me: a man eating. “This enemy here is a way to reflect the art reflection from our region.” “He sings and goes to fight, and his dance is like a beautiful combat style.”
I heard, then returned to the fight. Surprisingly, another phase was mobilized, after which Dotinga shaken the whole battlefield into a fire. After a couple of efforts, I noticed that Sky Bourne might not have been able to have the capabilities of my weapons, spears and dual blades.
Therefore, I turned into a massive ax, with the strength of Sky Bourne, which was an overhead break. Then I noticed that, with such heavy weapons, I can really stick to Dut Danga and interfere with the attack. From there, my “strike, strike, backstip” became “broken, broken, backstip”, which brought me to a well -deserved victory.
“Even those players who ‘kill everything’ forcing their way with mentality, and rejecting all the narrative threads, will still face the results of their selection.”
However, relying on a technique for the entire game is certainly not a way to go. “Waching 25 weapons have been classified in five separate archeology. Since play styles are radically different, you choose more diverse scroll chains and harmony you choose. The combat system also includes spelling casting and quick weapons changing mechanics, so you can experience more with personal buildings.
Moreover, if I do not mention two important mechanics, I will refrain from it. The first is a madness, a high risk, high reward status that increases both to deal with your loss and loss. Killing enemies of human beings, such as robbers, promote your obsession, while wings kill opponents. The two -flower leather is bent over the player’s expertise, as the dying of a high madness spreads to the internal devil.
Most souls like sports, where you just have to go back to this place for the recovery of lost spirits/runs, Waching You mess against a vicious internal devil who now holds all your red mercury (the main source of the game).
Accidentally, the internal devil is enmity for everyone, and it will also attack your enemies. “If you want to recover your lost things, you will really have to conquer your inner devil,” says Zia.
Memories and families were restored
Speaking of the story line, Zia addressed the emerging basic story of travel. “As you develop, you have to face the consequences of your decisions. There are roles that we consider to be ‘chess’, which only argue to the events that go beyond the role.
To be told, the story does not just reach “beyond the witchcraft” but “beyond the Ming family”. Zia noted, “Historical figures offer an outward appearance, such as Zhang Xianzong’s four adoption sons.” “The imagery of our historical events is linked to the mainstream history. However, the world of the game is removed from supernatural forces that changed history thousands of years ago. We show it through our global construction, which refers to the show of the show’s King Divo (from the show’s legendary era).”
Watching that the studio is just 30 minutes away from the Wohu Temple, the rest of the Shu Han’s King’s Liu and Zoj Liang could not help, but I could ask about the influence of romance of the three states. Also “Don’t worry,” Zia. “Some roles of the three states’ duration will also appear in the game.”
When I was surrounded by lush plants and more Buddhist sculptures in the depths of the next area, I encountered even more terrifying enemies, including gold masked giant and an floating speaker with multiple organs, Zia told me how the team develops over the years. “We started with only five, and now we have 160 team members.”
When asked if the story and topics resonated with everyone, Zia just smiled. “Finally, Waching Is a common Chinese story. Finally, this is a story about returning to someone’s family and someone’s house. In this case, it is also the story of our home and the region. “
Voaching: Falling feather PlayStation 5, PC, and Xbox Series X and Series S some time releases this year