Abstract
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Doom: If this ray was not tracing, this year the dark ages would not have started.
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Billy Khan, director of ID software engine technology, explained that it had long significantly increased the development time compared to baked maps.
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Ray also helps free the tracking storage space, which is a huge win for the players despite the compulsory RTX dispute.
After five years, we finally have a new domestic game that is to pierce and tear. But if we did not detect rays, we could wait more in the dark.
Talk to Digital FoundryDirector of ID Software Engine Technology, Billy Khan, tried to address some of the next generation feature, and its performance may be less finally hardware, especially as well as some sports, such as Indiana Jones and Great Circle and Star War Outlook. He explained that ray tracking is much higher than just a fancy power technique. It is a device that significantly accelerates the development process.
Khan said, “Ray tracing allows us to wysiwyg (what you see you see), instead of the estimated representation used by artists and designers, looks exactly the same on the PC or the console, without any back that takes hours.” “This is a 10x if there is 100x improvement in the time of repetition. If we want to deepen a place, a lighter can now transmit light in the middle of a meeting, for example.
For decades, developers have had to do baking lighting, which takes time to calculate. When changes, these calculations have to be re -operated, eating time for development.
“Without the ray tracing and without the same design goals, we had to extend the time of development (development) for years, because we do not have the ability to make the same kind of material.”
Essentially ray tracking can be a new routine, soon enough
Not only does ray tracking help to eliminate the development time, so why we now have a new domestic game, and not in 2027, but it also helps to relax storage needs. Just look at the dark tours, which is only 69.52GB, which is relatively low in today’s world (eternal 88.97 GB on PC). Since ray tracking is done in all real time, it eats less than pre -baked maps, which makes things easier for developers and gamers.
Therefore, although it may be controversial, it is understandable why more games are no longer offering the option to shut down ray tracing. As Khan said, “Ray has been traced in all platforms”. When he is talking about the platforms on which the Dark Edge was launched – PC, Xbox Series X/S, and PS5 – Even the Nintendo Switch 2 will support RTX when launching next week.
For now, though, just a handful of games are accepting the mandatory tracking, so it is not yet normal. But don’t surprise if in the near future, add more developers.