The Half-Life 2 RTX demo proposes a nice visual upgrade and not much else

by lucky
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Half -Life 2 RTX, NVIDIA -backed graphical over -hall MOD for Valve’s seminal FPS, is one Steam demo Today, it covers both Raven Holm and Nova Professional chapters, for an extended look at the ray slash route tracing, RTX remix asset remistraling, and the DLS 4 multi -frame generation filled in decades old shooters.

I have some drama of the Raven Holmem section – my copy of the demo is bugged and will not unlock the Nova Prospect, which is Gordon Freeman and a problem Her There were never bugs. That’s right! If you have found a large muscle graphics card, then it is good for the viewing location, though I would say that there are direct tech demo vibes here compared to the portal with RTX. Visual upgrades do not hurt the HL2 environment, but they do not improve it.

Certainly there are eye invitations: I love the brick walls and the cloak of the streets, and the gravity has seen a gun raising a gun in a fuel barrel on a group of head -to -bembers, replacing a blind, volcanic boom. The zombies themselves have regenerated their models, but the valve’s nasty animation work frame maintains perfect entertainment, which helps maintain the general sense of maintaining Raven Holm’s closest quarters.

Tinkering with such a wasteful favorite is a dangerous game. At least one ray tracing mode for the actual half -life refused to play primarily, and linked its modern effects that deliberately made it old. Half -life 2 RTX may not be creative, but it is an acceptable loyal remster, which is a success in itself, which makes it known how much has been changed and increased.

At the same time, all these new models, textures, lights and shadows are never more than eye candy. The portal with RTX worked at least partially because the more clear effects, however, helped sell the original idea more that you were caught in the warning of the impossible crazy science. The extra brightness of the portals gave rise to even more ignorant and other worldly standards, while the heavy brightness of these cracking energy versions made them feel deadly and more volatile.


The two weights are decorated with a yellow portal in the portal with RTX.
Image Credit: Rock Paper Shotgun/Navidia

Half life 2 RTX looks good, but I’m not sure it has the same effect. Out of a moment of the wall, the new tech Bobby of the mood works very little to increase the tension of being trapped in a trapped ghost city. Zombies are no longer terrible. The seat pieces are no longer dramatic. The reduction in your non -ground gun resources is no more serious. It still plays like an excellent piece of action horror, as it is Raven Holm, but the shelf life of the visual upgrade struggles to move beyond this early “cool” moment.

The worse thing is that there are also times when removal gets more and more. The everlasting introduction of Father Gurguri, his attorney burst on the flag, and a headburn, such as a psalm, has been made more ambiguous due to the thick smoke of the victims. Down, smoke. Although 99 % of the structure and model work is implemented with more sympathy with the original, there is also a new slight of the roofing geometry that clips into the drain stripes that want to climb sharp zombies. It is a nutrition that will be able to be extremely Petlinate Cinemacenery video, except that you will spend a little time to look at these pipes, as they are central to two separate action crisis.


Half life a pipe clips in the roof lips in the RTX demo.
Image Credit: Rock Paper Shotgun/and Belled Studios

The cost of admission hardware can also be a problem, as you can adjust the quality of the trassing effects of the pathway, you cannot completely close them. At 1440p with DLSS on Performance Mode, my personal PC RTX 3090 – more usually 4K engine – only 54FPS, with solid drops below. Trying the original 4K, I changed the RPS test rig and an RTX 5080, and once again, it needed DLSS on an average of 50 FPS performance. The frame generation is in hand, the RTX 5080 moves up to 89fps and 165FPs on 4X on 2x setting, although it contains considerable input intervals that I do not want to enable the frame gene without the safety of at least 60 FPS -worth standard frames. Like RTX 4060, the cheap GPUs can struggle here.

When I fully launch, I will probably still play half a life 2 RTX (there is no date, M Frid). If nothing else, I have been some time after running half a life 2, and the demo has been interested in seeing me to see if the rest of the game can be more effective for its visual changes. Curious and, if I am honest, optimistic.

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