The Last of Us director Neil Druckmann wanted to make sure the first game “was complete” because “I wasn’t sure they would ever let me direct a game again”

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The Last of Us director Neil Druckmann wanted to make sure the first game “was complete” because “I wasn’t sure they would ever let me direct a game again”

The last of us is cruelly popular, but when you make the first game in the series, the creative director, Neil Dirkman, wanted to make sure the “story itself” could stand without sequel, because “I wasn’t sure they would never allow me to direct the game again.”

Talk to Game Informer in an interview About the second season of the coming Last TV Show’s LastDirkman is asked what was the biggest challenge when it was talked about moving? The last part of us 2 After the first game it seems that it all came to the fact that it wasn’t really Is required A sequel to the first place, as he states: “When we made part 1 (game), its purpose was designed with purpose because it was part of it that I was not sure they would let me direct a game again. But I wanted to do something that was complete, began, middle and end, and if I never had to do it again.”

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