Can the acts of extreme violence ever be justified? Regardless of where the story of the central campaign can come, the last part of us Returns Root Root Rougulak answers this question with a firm “Hack Yes”. Finally, Gori Loop can eliminate a little message in this mode, but balance in the first place was always a difficult challenge. But this mood has proven a real feature of the last part of the US Part 2 Remsted PC release.
Straight, the last part of us is some of the third person’s best processes in 2, which I have ever played, which has intensified the amazingly smart and supersh stealth with the explosion of intense violence-the enemies who are separated from the packs to the packet and the palpitations. This is great in the central campaign, even if he condemns the cycle of violence while encouraging the same breath, but embracing the cycle without returning works amazing. Ahk, yet.
Cycle of violence
The last part of the United States was first released for PS4 in 2020, as well as the last part of us came to 2024 in PS5 and brought several increase – including the Rogeliak No Return Mode. I enjoyed it a lot on the platform, but this PC port does not only add numerous features of the PC that further enhances the game (I am able to reach some extremely high frames while maintaining extremely high loyalty on my vein), but especially with it has brought a lot of fresh material with it.
Decide from us
What did we think about the game? In a review of our last part 2, we called it “amazing, funny epidemic epic” where he got 5 stars.
In this mode you have been chosen to have a character to make it a series of unprecedented steps that end in a boss, gets out of the start point. The way you collect pills and other upgrades material so that you can increase your construction, while trying to stay beyond the curve on things like ammunition and health kits. At each stage, there may be various potential rules and modifications from the beginning in the stealth for each wave of enemies, while leaving explosives to each off -fo (yes, if you are trying to timid it, a spinner at work).
Although I liked the last story of our Part 2 (the candle in it is not even more tough, despite the origin), no return is able to penetrate what I really like about this game, which is the best fight against the best fight. The action here feels so realistic and small that I can’t help, but every time the headphone pulls the trigger on the rifle every time and the sound echoes across a room, or hesitation when it pills and is literally knocked on the ground. When you fall prey to the tall grass or under the trucks, turn around slowly, at a moment’s notice, switch to high gear when you throw bricks fast or tag enemy legs with bullets so that they can be incredibly violent. My mother was there for some brutal executions – we were getting coffee – and I had to apologize for the sensory attack of the unpleasant attack. Secretly, though, I wasn’t sorry at all. My oath -taking and cackling is part of entertainment, even if it ends with a failed run. Sorry, mother.
Four new maps and two new characters are included in the last part 2. Adding more options to the Rogylik, the pond, you face your runs, and all of the above has added a lot to me compared to my first impressions of the mood last year. The latter two maps I really like, the areas that molded some favorite parts of the two campaigns – a great waste with a lot of vertical, on top of a great sky scripper, feels like anything else.
Meanwhile, Bill and Marilyn, fill the runs of the player -to -play by completing the runs to complete the run. It is great to see that the return does not go beyond just adding the roles of the first game (Eli and Abe are involved in the whole game with many of his colleagues. Every character already managed to feel amazingly unique, which fits his personality in a mold of violence like guerrillas.
Old dog, new tricks
There is no need to say that the bill specializes in nets that can help you strengthen the hunting enemies, or use barriers to attack methods – and as a smuggler, he is able to gain more than dead drop challenges that you have to access your enemies, and access your own waves. In the meantime, Marilyn is a “risk -taking”, which means that using gambling of each phase can get more reward, and, as a firefly, can also find your choice -level path.
I love that the two do not just have their own spin on the third person’s action, but it seems that they are talking more closely with many principles of themselves. The PS5 launch was an excellent start, but I did not expect to get so much TLC in Rogeliak mode – though I have no complaints. First of all, I found the possibility of upset my progress from the PS5, but for each of the latters, I returned to complete the challenges of unlocking new tools and options, especially when working towards unlocking Bill and Marilyn.
No return is still perfect. After playing for many hours in the past years, you get used to some important strategies that can sometimes overcome many of your runs. Even if this new update does a lot to cope with it, adding more different types, once you come into the run flow, it does not change so much by the next.
I am hoping that this update is helping to add a little fresh paint to refresh the last part 2 for the PC, this is the beginning of the coming more. Two new roles may not help, but I can wonder if even more new maps can embrace key areas from the first game. However, on this occasion, no return threatens to become so rich that it can almost be a complete game and itself. The last part of us was canceled with 2 factions, Stand Live Service Multi -player, canceled. Maybe this mood can better fill any difference for a small scale? Ah, maybe I’m just greedy.
It is also noteworthy that the last part of us 2 Remstrrd still has a long and intense campaign mood – which looks extra beautiful on my computer. Regrettably, other extra ways includes amazingly deeply depth the guitar simulator that has already lost a lot of time of my time, and is a really interesting choice of cut material and giant commentary, which allows you to play in some incomplete parts.
I thought I worked with the last part 2, but the release of this PC had dragged me back. It is safe to say that no return has not been able to enter me again, this time a deep thanks to the judge’s updates. Not back? No regrets.
The last part of us was played on 2 Remsted PC, which was a code provided by the publisher.
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