Conclusion Creator Tim Kane has weighted on the profession and loss of long RPG. You think the fallout game is long, but the original can be hit in 20 hours, which is very fast through modern RPG standards.
Speaking on his YouTube channel, Ken says, “Long”, it means RPG that takes 100 hours in full or more. It briefly compared a game of Fallout and then, Arknum: Steam Works and Magic Ozbora-which was designed to take 40-80 hours, but if you want to do everything they can increase to 100+.
Ken’s first item in the column column is that in a long RPG “you can tell a very deep story”, and “too much reaction”. Ken says, like, in Arkum, “Looking for what we wore.”
However, this reaction is a two -edged sword. “Can you telegraph this reaction with this player?” Ken asks. “Do they have a way to decide what can affect them? I don’t know anyone who is going to reload the game of savings from the moment, what you have done really offends them.”
Ken also believes that “if you can build a lot of players, people will probably want to replay more (your game).” This can lead to more reviews, more online – all the things they say are good for a developer who is trying to sell more copies of their game.
On the back, the biggest problem in making a huge game is that many people can never complete it and you will need to develop it.
“Some players will never end it,” Ken says. “You all know who we are talking about – you guys with steam and GOG and epic libraries full of sports. I will not join those who do not install them. The longer the game, the less likely that people will end. “
Ken also mentions, “Many people read a review and go ‘Oh this game is 120 hours long’, and they don’t even start.” I fall into this category. There are only so many hours a week that I can dedicate to sports, so I will usually finish six 20 hours of games than a behemot.
Ken noted that the upside is also true, where some people think small games are not worth money, “but I believe it is bigger than the loss and in terms of the total number to make long games.”
Ken says, “A big game is always more money, because you have more maps, more kinds of creatures, more NPCs, more sounds, more everything.” “And all of this costs money (…). It is a total process of producing all this. More time, more money – I refrain from it if I have not mentioned it as a big deal.”
Tim usually finished with a point about the industry: “Some people go, ‘why is sports price 150 million, 500 million, why a billion?’ That’s why.
If reading about Long RPGS has taken you in a mood, check out our ranking date The best rpg Today you can play.