In 2023, two major creative forces with random and perid, founded a new studios of Mondah, a new developer that was built to facilitate the technical vision of its creators. His first title was announced as “midnight walk,” comfortable horror “adventure.
I had the opportunity to attend a midnight walk -of -the -scenes. Looking at it in practice, immediately me. The aesthetic of the game, which reminds the dreams of all the best ways before Christmas, reminds the dreams of all the best ways-with surprisingly creature design, stop motion styling animation, and an interesting cast of these characters you can’t help but in love. Even if they look a little scary …
Walk with midnight walk
You play like a burning, a wandering along a midnight walk. Initially, you will befriend a lantern creature called Pot Boy. This lost soul is very important to develop in many puzzles of the game because the boys can take the flame within themselves.
The idea of extinguishing the flames of the midnight is a common purpose, as the monsters have created a fire in complete darkness. The real villain of this world is dark – although the preview did not clearly mention this existence, but I imagine that it is a creature of great evil after which we will come to visit later.
Midnight walk is a physical path through the dark setting of the game, which is tied to the road with various settlements and synagogues.
Midnight walk is a pure adventure game with light puzzle elements. Its primary loop involves traveling from continuity to continuity – avoiding deadly monsters, solving puzzles, and occasionally helping the walking residents of the walk.
These puzzles include manipulation in the atmosphere so that the boys can enlighten a path along the dark walk, so that you can develop through the game and, to avoid a serious fate on the monsters’ claws, avoid the ways to escape the smart paths. I did not feel any particularly complex puzzles during the preview, but the risk elements were introduced by patrolling enemies, which included a layer of difficulty in simple solutions.
If you get caught in the hands of a monster, something is really terrible. All I would say is that I am not sure that I will mentally recover from the scene that will play.
The story develops in a linear fashion because our unexpected heroes stumble from one keeper to another cap. There is a sequence between these levels where you are not in danger, so -called “comfortable” moments that break terror. There is even a mobile center area, which is an embellishment called House. This dynamic house follows another burning boy, which gives rest and a place to display your collective equipment.
There are side branches and secrets to be found at all levels, which are quite curious (brave? From what I saw, there was no back tracking – the story develops from one area to another. In some areas you have to help the NPC for development, in other areas you only need to avoid panic at night.
I was particularly passionate about a scene where a rotating camp is sitting near the camp and points to you. He gives you some secret advice on visiting your way with good wishes for visiting midnight. I like such quirky characters because it involves the taste of the world without bombing you with exhibitions. It was a short moment, but a midnight walk -in conversation – a world -wide – the world is filled with the strange lore that you have discovered in pieces.
Welcome to the nightmare dream
Visit, suffering from a midnight walk. Most of the things you stumble,, including all organisms, were physically sculpture with real soil and then 3D was scanned in the game. The ultimate result justifies the efforts of the worker to be performed by Monode artists as everything is stalically integrated and watching.
Such horrific creatures are being modeling in the soil and then a terrifying layer has been added to the stinging action in the stop motion style-because this unprecedented creature is moving towards you, the destruction of destructive physical language is clear.
Chandni also showed an authentic box camera in 1930, which he scanned and entered the walk for midnight, in which he did with several items.
Although the “comfortable horror” is labeled on the midnight walk, it is probably reducing the horror elements. It’s terrible. Due to the midnight walk binner functionality, you are encouraged to play with the headphones, a feature that is amazingly used to frighten.
For example, there are points where you need to close your eyes to avoid terrorism, a drama on the classic “If I can’t see them, they can’t see me”. Close your eyes so that you can no longer see where the monsters are going, but still telling them in one ear or another is a good (but terrifying) deep touch.
This, along with other immersion -making elements, is one of the reasons I predict that midnight walks will shine in virtual reality. The sports PlayStation continues on both VR2 and Steam VR. I am not fond of a massive virtual reality, but I just imagine how horrible it would be to play a midnight walk in virtual reality with Binner Audio. It’s not meant to be unconscious, and my heart is very weak.
All of them, I think the midnight walk will appeal to the fans of similar experiences, such as those who enjoy small dreams and inside. There is not enough mechanical complexity to try non -fans, except that virtual virtual reality fans who are looking for a new, well -designed game on the platform. Personally, I look forward to a walk with a midnight walk when it is released on May 8.