
It is also interesting that the game itself offers three difficult levels, in which ordinary and experts share the timing, and have some more relaxation. Moreover, although this is an important thing, the developers have had a recent popular skill that is performing better than it, though it is worth noting that it is still one of the ingredients of the crazy loss of people at the end of the people. Of course everyone is a bit difficult to talk for, but when it faces its difficulties in the game, but it easily offers the Enough enough tools to run easily after its main path and mostly after the game, which is why I am surprised to find that it is very famous in the methods.

I definitely don’t follow the mood scene closely, and maybe I’m just watching it through a bubble, but one thing that stands in front of me was that how much “I beat Sekar’s last boss cheating and I feel fine” The article was mocked a few years ago, but it is certainly felt that such moods are quite famous, at least among those playing on the PC. They are certainly not normal, the game is probably more than 2M sales in the game because of the game, but still, 88k downloads do not look in small numbers. So, what do you feel about the difficulty and balance of the game, and what do you think about such ways? Is this something you use or will you use?