The mutants in Stalker 2 will finally drop loot, making them less of a bullet sink

by lucky
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Developers of Post Appellate Shooter Sticker 2: Heart of Cornobel has shared a roadmap for future updates, which promises a helpful development kit for new guns, smart enemies, and models. There is good news for each of these changes that is frustrated after pumping their entire bag to the entire bag of bullets in 30 to 50 ferral hogs. The murderers will now leave any kind of looting, rather than not paying any reward.

We have not been told what kind of loot they will be, but in the developer Roadmap post on steam With a “mutant loot” note, there is a small tooth picture. So maybe many easy Gazards and courage. Currently, when you kill a mutant, their bodies are just empty. This is the unlike defeated human enemies who can be lured for bullets, food and shoes. This means that a series of mutant competitions can quickly withdraw your ammunition stock. Especially when it comes to sponger beasts. And after firing in hiding all this valuable ammo, some people may feel frustrated.

As I say, this is not the only change. The developers filed their second priorities in the post for the next three months. With “better core/flaming use” and “limited hand grenade”, the list are smart enemies and Eli AI high. If everyone plans, the mutant will soon eat the falling hunt, and “react to the risks”. We have been told that there will be two new weapons, as well as a wide screen support and “more stability”.


The mutants in Stalker 2 will finally drop loot, making them less of a bullet sink
I didn’t get anything to kill him? What is the ride | Image Credit: Rock Paper Shotgun/GSc Game World

Another item in this list is beta for planned “modes”. While there are already a lot of simple moods for Sticker 2 (which includes one that already adds Mutant loot), This SDK will be packed with a guide and may make the life of the Muders a bit easier. The giant is also planning to establish a steam workshop support, so that the players can easily add moods from there.

These projects may change, the GSC Game World says in a Flower Disclosure written at the bottom of the Dagadar note: “Mission’s goals can be transmitted from Q2 to later dates in the event of zone instability.”

Sticker 2 launched in a very small condition but despite the junk he received well. In our Sticker 2 review, James called it “a charming survival shooter, even even though the bits fall.” Immediately after the radioactive FP. Later, the developers acknowledged that some important features, such as the “A-Life” simulation of patrolling squads, were easily broken. But since then they have been patching things as usual and reliable, with the latest important batch of completion last month.

James also once became the master of an animal, with many mutant mines in the game. I wonder how he feels now his “friends” will soon become thin loot mice.

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