Poland’s Studio Bluer team offers more details about their upcoming survival horror game Crohnos: New DonAnd an interesting new feature works as a new mail mark Layers of fear The studio has come. Instead of returning to the roots of the company’s environmental story, Bilber is making a survival horror game more technically than the remake of 2024. Silent Hill 2.
As I Silent Hill 2Players find a world of a nightmare that stopped every move with limited ammunition and monster enemies – but this time, the enemy is not only hunting for the player, but also the enemy’s other bodies. The monsters absorb the energy to get more and more risky from the falling bodies, which produces a combat loop where players do not only need to shake the dangers coming from all sides, but they also look at the enemies they kill so that they do not become the next enemy.
Making such systems awakens numerous unique articles – level design, AI programming, combat design, and more. If the Bilber has years and years of experience to create survival horror games, it can be expected. If the Bilber Making Team Silent Hill 2 Started Croon After sending the remake, it will feel like a natural evolution.
But Croon Was made in parallel Silent hill 2. This means that developers-participants can share insights with their colleagues developed by Jesk Ziba and Wozich Page, but otherwise they were learning how to implement the survival horror fighter for the first time.
What made this process possible? According to Ziba and Pageco, with whom we spoke at the 2025 Game Developers Conference, an important factor of success was that a trend companies have been withdrawing since the collapse of the Kavade -19 lockdown: hiring remote services.
The couple says in Poland and even out of the country without the capabilities Croon‘The unique fight will not be the same.
I am a complicated fight Croon Creating creative peers calls
Like Observer And MediumFor, for, for,. Crohnos: New Don Bilbar’s hometown is located in Kraku, this time sending players to Time Travel Adventure, sending them to an Apocilatic Heliskip in the future, from the Soviet rule in the 1980s to the future of the “The Change”.
As Ziba and Pijko were running through a private demo Croon In the GDC, the pair broke specific design decisions that offer war loop. The aforementioned harvest mechanic at the center of the enemy AI system allows several evolution. Enemies are not just strong, they can also learn new samples of the attack and turn into a new role model. The duo showed how the basic enemies are two levels of evolution, that is, players who cannot knock every enemy will face a new type of monster who can turn the maize in the fight.
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Photo through the Blueber Team.
The couple explained that in the Gunplay and Travisal Croon Is Bilber not just a latest version made Silent Hill 2. Player movements and shooting mean that most of the “tank control” of survival horror games is often called “tank control” since the late 90’s and the early 2000s. The limited players of these games used the angles of the banned camera to slow down, slow down the goal, slow down the goal, and to find enemies at a distance.
Although the novel is for their time, the progress in the video game fighting makes “tank control” a less attractive experience for most modern players. To regenerate this feeling without relying on decades -old restrictions, the Bilber made two important design decisions. The more joke was to mandate that guns do not fire with a simple trigger press. They need to be compensated, and the enemies were given time to close the space.
The more amazing choices – one that gets a lot of hit Silent Hill 2Players not to give players the “Dodge” button. Instead, players are bursting with a flame -based flame that can remove enemies or eliminate the bodies used for power ups. The geography of resources is familiar with the survival horror, but it is against the recent trends to refuse the Dodge button. The pair said, none of the bulbers can be done without searching for developers with specific skills.
“We reinforce a team with specific people,” said Ziba. “He opened the door – it was easy for us to start the game (playing).”
Talk about Open the doorIt was the page, which explained that the Blabor could only hire some of these experts because the company is still allowed to work remotely. “It’s easy for better experts who love survival horror like us,” he said. Ziba said that large -scale studios still work in “hybrid” mode. “But some of them, we know, we do not have to go back,” he said. “There is no reason to go back because we are strong because of it.”
You can’t make good games without the right people
The Bluer team’s policy of allowing remote work offers a clear example of what CEO Potter Bebino means When he talked to the game developer About the process of permanently increasing the “safe” studio who specializes in single player horror games. If your studio is breaking into a new gender with complex systems, no one has experience in your team, you will need to hire external. And if the number of people in such an experienced video game is not so high, you will need to meet them where they are.
This does not mean that remote work is the right solution for every company. But even if you want your workers to come to the office, the Bilber’s point of view offers a clear example of what you can get when you look for developers with specific skills and work in their needs.
If your studio is breaking the gender ground, or making a game bigger than ever, you will need talented people. And whether these people need remote work stations, need care for your family, Lhex flexible hours, or need to travel to the office and need extra help for time, meet their needs – and they do not live with you. Croon All your own
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