The latest action of the dead cell studio Motion Twin has just received a big update that the game needs to hit the game: weapons, areas, biomes and more. When the initial access arrived in October, the game was already very good, and now it seems that I am about to spend two dozen hours around the sanctuary.
Wind Blower is the first new biome since the launch. It is open through a new struggle associated with the NPC called Carlos, which is found at the end of the factory biome. Once you come to the sanctuary, you will find a new boss that will protect many new enemies.
As you discover, four fresh weapons will keep your construction alive: sharp sisters’ dual blades, heavy elder swords, laser beam censorship wings, and a fishing stick that can remove enemies from stages.

Supporting progress is the thing that keeps me back to this style of pathology, as it was a matter of dead cells, so when the new material is always interesting, but I am particularly interested in the new remnants. “The players can recover the lost precious cogs, lambs and secret memories in their previous campaign, and saves resources to unlock a permanent upgrade to help future runs in Vertics,” says Motion Twin. “The failure to recover these resources loses them forever.”
If you have ever claimed again on the lost XP like a soul, the implementation of this system will be familiar. Start a new run and reach the point where you died, then look for an indicator that “when you get closer to your remains, you will appear on the edge of your screen.”
It is obvious that there is a comfortable change that should help accelerate growth and soften death’s shock, but it is also an exciting design discount that is still a hard nail action pathoville. What is lost in the run, and how these runs are distinguished in the universe, are always ready in poor pathogenesis.
Wind Blower has a rock solid initial access so far, and this update looks like it. Between this and Heads 2, we have worsened these days for premium action pathovillex. (I am getting more and more in the windblower because it is less than the story, while with Haydes 2, my focus is to wait for the story to come to the place.) I can’t wait to kill the two of them.
“How can we do better than dead cells?”: Motion Twin follows a Rogolac icon that follows a Rogyulic icon with your game with “millions” waiting for “millions”.