Kazil Loop is a new First Personal puzzle by which science -fi set is MayerboundA team of former Blazard developers. Although there is something to restore a pin in the late puzzle, the loop has tried to separate itself from the flock by providing puzzles that not only acts as obstacles to development, but as a way to decide how you develop.
According to the press release, “Unlike traditional branching statements, Cazel Loop directly adds its choice -driven design to the gameplay directly.” “Puzzles are just a manifestation of decision -making rather than just obstacles. Each process becomes part of an evolutionary timeline, where small errors can be in full failure.”
This is a clear way that the puzzles are a bit more important for the development of the story and don’t just feel that you have to jump once and then forget about the rest of the game.
Another seemingly cool feature echo. In a commentary video, developers explains what this actually means: “Players use their ability to create three echoes of their past. This capability allows players to record their steps in the game and re -drive them in a compatible loop.”
So when only one of you completes the puzzles at the same time, you have to connect numerous steps.
But this power will not only help players solve puzzles – if you do not consider every possibility and how your actions can affect the things around you, it is your future self. Can also mess up.
The press release states that “it does not just affect the present, it sends waves throughout the order, which can only be clear later.” “The result is a puzzle system where the player’s agency is absolute, but his responsibility is similar.”
On the one hand, the story and the location also seem very interesting. Founded on the alien planet, you play as an exhibocologist called Bell, who found a better part of his life to find lost civilizations and the secrets left behind. This is the thing that brings you to the planet full of puzzles, the tour.
From what is shown in the trailer, it looks like your average alien planet, but the graphics are beautiful.
“With the help of experienced industry artists and our first interns, we have extended audio visual standards towards professional standards,” says Davis. The unrealistic engine was also used 5, including advanced lemon lighting technology.
All of them, it looks like an interesting project and one that the goddess has every trust.
“We believe in the success of Kazal Loop because of the high demand for the first person’s puzzle sports, which currently represents it,” said Creative Director Kai Mosman.