Abstract
Strong menu cards such as stadium headliners and worshiped storms increase the speed and strength of your dynamic decks.
Fallin’s retaliation produces a large amount of token. Add it with hidden storms for life drain.
Zorogo, Thunder’s decree and Zorgo, Mardo as Mardo stimulates commanders as Storrider Excel
Debutation in Magic: Meeting of the gathering: Dragon Storm, dynamic is an unarmed powerful key word. Black/white/red Mardo tribe, it allows you to run aggressively, wrapped with a lot of tokens, and leaves a lot of sacrifice, provided you play your cards right.

Relevant
Magic: Meeting – Zorgo, Thunder’s Commander Deck Guide
You Mardo, Brother?
If you want to make a token deck, a warrior caoned deck, or even something that is broken, it is a great way to make it a bit faster. You all need to make the best choice.
10
Shock Brigade
Joint, but not makk
At first glance, the shock brigade does not look much. This is just a 1/3 with a risk that is worth two-this is rarely, a big, play-winning legendary rare. However, the dynamic makes it terrific instead.
Menis means that it has a good opportunity that it will pass through your opponents, which will give you free restructures to mobilize you. Even if they block, three hardships are sufficient to avoid many of the early game threads (though it is not enough to keep it out of the electric bolt range). This is a common thing, but it certainly works.
9
Stadium Headliner
Make some explosion on the face
The stadium headliner is likely to be your turn in a deck with a potentially dynamic. This may be a way to swing through the second turn, but this other capability is a more interesting part of this card.
Once you come to the game later and get big and better dynamic people, you can sacrifice the stadium headliner to deal with the damage to any creature. Make sure you activate it right after the blockade announcement, to ensure that all your tokens are gone and you are doing more harm. Nothing here has been said that you cannot target your creatures, which makes it another cool piece of playing with a doll.
8
Dalkovan Pack Best
The power of zero do not let you be foolish
The Dalkovan Pack Best can be clean in the Mardo Deck as it will be a white/black/green abuser, thanks to its hardness. The power of this zero may seem like a bit smelly, but don’t forget about the dynamic trigger.
The bull has a heavy dynamic 3, which means that whenever an attack is, it makes three 1/1 red warrior. It effectively converts it from 0/4 to 3/4, and with a vigil it will be open to prevent its big property. This is even better if you are running cards such as the formation of a Felotoral attack, as 0/4 will suddenly damage each turn 7.
7
Worshiped storm
Real payment for your dynamic stimulus
One of the big downs to mobilize is that the tokens you make are sacrificed at the beginning of your next stage. Of course, there are ways to avoid it, such as eliminating the turn or preventing the sacrifice with a master, multiplying, but with hidden storms, why would you like to?
This greatly benefits this negative aspect, as every token of your sacrifice will end your opponents for a life. If you have gained massively or dynamic stimulations, you can take dozens of lives every turn – especially if you add it to the stronghold of Mathic massacre.
6
The falling of a fall
Go into the larger with being dynamic
Most of the mobilizers create more one or two tokens. The largest on one side will be the Best Dalcovan Pack with three. Fallin’s retaliation can instead make a metric ton token with little effort.
Each attack, you will make tokens equal to the number of creatures in your cemetery. The player of any self -esteem cemetery will be likely between ‘too much’ and ‘very high’, which can throw dozens of tokens into a turning point. They will all go, but with things like the Wisdom Stourker, this can be a game for your opponents.
5
Zorogo, Thunder’s decree
Keep your token
As an alternative, you can only hold your token and make your board big and large with the thunderous decree. He is a commander who mobilizes Mardo, because when he attacks, he not only makes two tokens, but also completely closes part of his ability to sacrifice.
Zorogo only prevents the sacrifice during the final stage, when the dynamic will usually get rid of them. This means that if you need it, you can throw it into the blender for other sacrificial shops.
4
Bones of bones
Forcing this damage
The bones of the bones are perfect for this when your opponent has succeeded in preparing your token Enough to a great extent to keep your board enough to keep it useless. It is very difficult to deal with their attack, giving them all death touch.
In the upper part of it, the butcher itself triggers 2, and decent strength and hardness. It is beyond the limit of four strictly bold, so swings and keep coming to the death touching token. Here is the only negative side that requires three colors of Mana.
3
Infantry Shield
Go into the larger with being dynamic
Being the greatest dynamic on a creature may be a revenge for fallen, but you can do a lot with the infantry shield. This equipment connects this creature with its strength to stimulate its power – which can cause you to put on a large swinger like a shadow, world spin edema, or ancient stone idols.
Another huge use is that, since dynamic is a dynamic ability, it can stack. Equip the infantry shield on something that is already mobilized, and you will find more of them. Perhaps the best creature to equip it will be the Wangord of Zorgo, whose strength is based on the number of creatures you control. Stack the dynamic triggers for the final solution to Zorgo’s Wangwar, and you will double the number of creatures twice.
2
Zorgo, Storrider
Keep your opponents between the rock and the hard place
As the face of the Mardo Surge Commander Prayon, you will expect Zorogo, Storrider will be a generally good dynamic commander, and he is exactly. This card may not be as impressive as its main set version. Zorogo, Thunder’s decree; But the Storrider offers a ridiculous quantity.
If your opponents kill your attacker token in the fight, you pull the card. If they do not do so, they are sacrificed and they lose one life anyway. It doesn’t matter what they do, you will get out on the way or another way.
1
The sound of victory
To mobilize is almost secondary
Stopping is all about collision with a wide and rapid pace, which causes the voice of victory to some extent out of the role. The feeling of being dynamic feels here, as the actual strength comes in other ability to prevent your opponents from putting a spell on your turn.
With some great exceptions, such as not to stop activated abilities, the Voice of Victory is like a very important Grand AbulShr. It also has high hardness and more forgiving costs, making it easier to play. Certainly, it makes the token and it is all good and good, but it is much more powerful to stop counters or remove your plans.

Magic: gathering
- Franchise
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Magic: gathering
- The original release date
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August 5, 1993