These BG3 Weapons Are Way Too Easy To Miss

by lucky
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Baldor’s Gate 3 is such a big game that it is almost impossible to find the whole map in your first game. After numerous runs in the game, players are still looking for new areas and items. With new ways and patch, the game is just growing.

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Even if you find secret items in the basement of the basement or hidden alcohol, you may discover and lose one or two weapons. This list will help you find some hidden weapons that you cannot get.

12

Looting pike

Act a

If you are playing as a barbarian, it is necessary for weapons to be thrown. In Act One, you can easily lose the returning pike, it is an extraordinary weapon that returns to its master after throwing the enemy.

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It is sold by Pike Great Trader, which players are not always facing their game. Many Goblin are revolving around the camp, which are potentially hostile to you, this is a great area. Make sure you get the GRAT next time you play to get this weapon.

11

Vergfing

Act a

In the first act, players can miss a worst of an extraordinary dagger with a great advantage. Giving the welder against the Goblin enemies to extra defense capabilities, this is a great help at the early game. The version is found in a hole inside the pen, it is easy to leave.

When you have this weapon equipped, any Goklin who attacked you suffer from the attack roles. This is the job when you are visiting the Goblin camp and fighting the group to defend the guru from the group.

10

Everburn Blade

Act a

Everburn Blade is the first magical weapon you will face in the game. It can only be achieved during the humor, so it is easy to miss, especially if this is your first time and you are still learning mechanics.

There is a burning blade in the combin found on the ship’s helmet. Taking weapons you can be unarmed or killed. Whenever you attack an enemy, it causes more harm than extraordinary Great Word Fire, which is very powerful in Act One.

9

Cold frost

Act a

The mournful frost is one of the rare quarters of the game, especially in Act two. Increasing the cold loss of the welder, this is a huge increase in your spelling weapons. However, if you are not looking for it, it’s easy to remember.

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This staff is a craftable item, so you will only stumble with the entire weapon. Instead, you make weapons with various items found on the three drum mages. After adding all three items, you will have a very pepper quarter staff.

Take two work to do two tasks to get this weapon.

8

The blood of the lathendra

Act a

Known as one of the most powerful weapons of Baldor’s Gate 3, many players lose Lithindra’s blood when they walk first. The pursuit of a mattress is not easy, which requires complex steps such as searching for multiple formal weapons, solving puzzles, displaying hidden walls, and getting a special cryist near the Rosiement Monastery.

Once you are equipped, you have a powerful weapon that can blindly fund and blindly, can heal the welder, and even stop death.

Take two things to do to get this weapon.

7

Sortly B’s wound secret

Act one or two acts

Sevtley B’s Engineer is an unusual Great Word that can be found in Act One or Act two, though many players never find it. The reason for this is that a friendly firearms are taking it to the rest of the vocal, and taking it will need to be attacked without interruption, possibly destroying your morality.

If you do not attack it in Act One, the Mindfile is in the Pod in the Act two. While he is still an ally, you can try to disarm it without killing him. However, this weapon is the most beneficial in the Act One, when you haven’t done so much.

6

Infinal repair

Act two

Although the Honnel Repair is a part of a fellow Quest line, many players lose the very rare blade. This weapon is Mizora’s award, but it is easy to leave it in Act two.

In the Mindle Colony, Mizora is trapped in a Mindfeller beans. If you set it free, you move forward Wyll and as long as he is in your party, the repair is given a gift. The blade gives you a Cambone ally and promotes your spelling casting, so make sure the front of the Frontiers also has a blade for this struggle.

You cannot travel fast in camps from inside the colony. If the wheel is not with you, you cannot catch it.

5

gleamdance dagger

Act three

The daggers are especially beneficial beneficial to the bullying, so the astronauts will be grateful that you will not lose it. The shiny dagger sheds a radius of light and when it is in his hand, the welder AC increases.

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Many players lose this weapon, because it is related to a nine -finger envoy, which is tied to unmarked robbers in the west of the Verum Crossing in the Act Three. You can either kill Gnome or wait for them to wait for someone else to die in the battle to get a small blade.

4

Steel maker

Act three

Another dagger that is easily missed, the steel maker gave the walker the holding person once to rest once a long time. Although this is not the most powerful dagger of the game, the extra magic Act can be helpful in the battles.

Found deep under the open hand temple, players need to visit secret caves to find this weapon. It collides near the waterfall under a pile of rocks, so it is not easy to find.

3

nyrulna

Act three

Nerbun is a powerful weapon that is in the Act Three, especially for savage. The legendary trio can be thrown to blast, causing a damage to an area. In the upper part of it, it returns to the welder after throwing.

It is located in a place where many players do not find their first playthrough. Akabi, in the circus of our last days, Geni, if you steal his ring, teleports you into the jungle. There is a paint chest that holds a tride.

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