Last December, the 11 -bit studios, which was announced by the Poland developer of the war and the Frostpank series, announced that it had canceled a console game in a long development known as Project 8. It has been in growth since 2018 and this studio costs about $ £ 10 million. Yet, though, though, we all know about Project 8 that it was a “rhetoric, story-rich play”-CEO Perzimis and Lestrok AW Ou Marsza & lstrok; While referring to the genre of the game, he used the words that he said that the market was strongly appealed when it was imagined. And now that I have seen the canceled game in action, I know what it means.
The Project 8 was an important holiday for a studio known for passionate strategy sports that are thicker than moral dilemma. A two -minute gameplay video, which is taken from the milestone’s prototype blood and shown by Marsza and Lestrok, shows a bright, colorful, fantastic action game of the third person in the world. Project 8 had deep themes running through it – the over -riding ideology was to go through five stages of grief for the players after losing their loved ones – but overall there was nothing style and action -based gameplay in which 11 bit studios have ever done.
In Project 8, you played as a mild, male character, which included a light skin and long -darker hair, whose body was covered with a kind of magical wrap or bandage, which could be separated from his arm to act as a type of weapon. He also raised a sling shot to remove and harm the enemies, reminding the story of a plague in the series. References when talking about the game. The project 8 focuses on a straightforward fighter rather than a fighter, with climbing and troubling, and environmental puzzles, usually in relation to strange Obilox floating around the world – a world full of plants and extraordinary creatures around the world.
The demo reminds me of me, rum, rum, a plague story and a turning point towards Heliblade, another series reminiscent of Marsza and Lestrok. References Oh and Midnight Recent South. “When we look at it, it looks a bit like the south of the midnight – with less fighting,” Marsza and Lesterk; Says

So what went wrong?
Marsza & lstrok; They say that there are three reasons that the Project 8 was eventually canceled, but to understand them properly, we are immediately released in 2018. Later, you have to go a little time. The game performed very well for the 11 -bit, because my war was four years ago, so the company was flush with cash. And that meant growth. “We scaled everywhere,” Marsza and Lestrok; Says “From this company, which was close to 90 (people), we measured it till then – it is close to 280. It was a crazy growth. We have a lot of money. We had a lot of money from this war. We had a lot of money from frostpink – he sold a lot of money again. We had a lot of money and what to do now?” The answer was to take a danger.
“We found that with a new team, with a crazy difficult topic, it would be possible to play another in a completely different gender.” “And it was a little hopeful to be honest. We thought about it so it was not like ‘hey let’s do it’, but going back, it was a little more hopeful, and thinking that the game is easy. And the game is not easy. It is very difficult.”
The 11 -bit studios wanted the player to really feel every stage of grief when they moved through them, but it proved to be a really difficult concept to show it. However, how do you make people feel denied? How do you experience bargaining? And how does the acceptance look? “It was a difficult thing,” he says.
Interestingly, Marsza & Lstrok; I was not aware that RAM dealt with the same article, such as Project 8: Passing through the stages of grief – an article that I had talked to with Ram’s director Raul Rubio in length. And once again, it was an article that made anything easier to feel. When I tell Marsza & lstrok; It smiled, as if the project 8 was relieved. “It’s nice to hear that,” he says,
There were more problems with the Project 8. The stealth gameplay needs to think more than ordinary, straightforward fighting. It revolves around Grays, but how can a 11 -bit make this fun? And it was difficult to get the story and the story. After that the design was on paper, but when it was built, important issues were being shown. After that, only the capable parts of the game were a sarcastic and denial level. “So,” says Marsza and Lestrok, “The crazy amount of work is still pending.”

As a result, production began to slip. “Another delay after the delay,” Marsza & lstrok; Says “And when we heard that we needed to add one or two years to the production time, it was like ‘wow’.” The decision was to be made.
This is when the 11 -bit studios looked at the wider market to see if it was worth it, in his opinion, continued, and where Marsza & Lestrok; There is no opinion above the narrative, the story of the story, which he no longer appealed. What does this mean a special kind of game: the world’s helbeds and plague stories. He says that for the first time in the games, there was a lot of excitement but his sequel was less.
“I’m not saying that there are no players for these games,” he added. “There are. But the market is different,” Marsza and Lestrok; Says “When you see what’s happening to the market and when you look right, your costs are increasing: When it was the first moment, by our calculations, we saw, okay, we want a profit. It will be negative. It can really be a threat to us.”
The gaming industry is also able to consider wider issues, and under the growing pressure of each gaming company, it seems that in the case of 11 -bit studios, a problem is complicated, in which the Rocky Start Frostpank 2 launches.
“In the last two years, it was extremely difficult. We were very hopeful. We were very hopeful. We made many mistakes. We had difficulty in the projects – every of our projects delayed,” Marsa and Lestrock; Says Both internalized games such as ultrason, and the outskirts of the studio’s publishing arm. It was forced to reorganize the top -to -down organization in 11 -bit studios, and the storm was trapped in the project 8.
“After these seven or eight years of development, we were really struggling hard, the team struggled hard, but we could not cross some of the troubled design elements.” “We allowed ourselves – this hopefulness – had a very difficult play. It had a cool basis but it was not wise, especially for a team that was playing the game as the first game. It was very expensive. It was a number of aspects that we would not know, and we would not spend it, and we would not spend it.
It was decided to cancel the Project 8, and 11 bit studios had to save 18 people as part of the cancellation, “which was crazy for us”, Marsza and Lestrok. Says
This year, after that, there will be a year to calculate any kind for the 11 -bit – it is a time to prove the reorganization and delay. It looks like I have improved and changed a significant amount since I preview the changes in October 2023 to make good makes on Frostpnak 2 and provide changes in June, after several delays – it seems like I have improved and changed a significant amount. And it’s a year to announce what the next is – what’s the forward for the frostpanic IP and maybe what it is.
Let’s hope that these games develop.