Manjanb: Drake U
On: July 28, 2016
I started working on it a year ago because I was reading a lot of game design articles and could not resist the idea of a small platform game. Although it has really been a lot of extension beyond this! I want to start showing it and I start to discuss it with more and more people. The purpose of Dulogo is to show new interesting things that go in, but also discuss some of my design processes and such things.
Laylani Island Focuses on its details-Looking at the Lilani roll approaching the enemy, from particle effects to physics, reveals all kinds of design concerns in the game. You can only tell you that it is really good to control it. The focus on the description is a standard that also reflects in Diolog. According to Asi, the island of Lilani draws some inspiration from the personality and physics of the country of Warwand and Donkey Kong, but in the dynamic GIFS he promises Lilani to be more than one of the series. Artwork, animation and music (via Leila “Woofl” Wilson) At least as good as Nintendo and rare work on these topics.