Today’s RPG fans are ‘very sensitive to feeling like they wasted time’ when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway

by pokogame
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Today’s RPG fans are ‘very sensitive to feeling like they wasted time’ when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway

According to Homong tubetAtlas, 2024 RPG metaphor: Refintzio is just 65 and an hour-long-if you are on a critical path. Go for a crazy complementary playthrough and you are looking at 105 -hour turn -based battles, Katasins and Life Semi -chats with your party members, which is reasonable A lot of games.

But just imagine how much this average completion time would be if metaphor: Autosing from the Refintzio, was not involved with an option to immediately repeat the battles, and is clearly designed to avoid wasting players. According to Lead Beetle Planner Kenchi Goto, one of the basic principles of metaphor design was appealing to today’s RPG players in Japan, who are very sensitive to “feeling like wasting time” when dying in a game.

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