Shire’s stories, the coming ‘comfortable’ life SIM Game Lord of the Rings World, is letting you do as much dirty as the Hobbs.
In a new developer blog about making the game, UX designer Jordan Pate takes advantage of how home decoration works this time and how it is different from other clean sports in this genre. The thing that makes the stories of the shire is, especially in addition to things like crossing and stardo valley, the decoration of the house (hole) does not work on a grid.
Pate explained, “One of our basic ways of expressing our expression in home decoration game.” Very initially, we have really decided to make it a grid lace. So you do not have anything at a square inside a grid, and (this) is a powerful tool for a player to be able to keep things (things) wherever and change whatever custom.

Pate added, “If you want, you can cover your walls shelf and photos and all of it.” “And you can put individual objects on every shelf. Big things, small items – have no limit to your kind of things in your home, which allows the player to engage in a clutter experience.”
Remember how many scrules and vessels and Things Were the Lord of the Colors stupid in every inch of Bilbo Bagnes in the movies? Well, when the game restricts you to the grid, such a cute dirt is not really possible, and it is very important that the game is considered carefully dishonest because the hobbs are naturally free of care. If we were all forced to be super organized, this Hobbit game would not be high.
After another delay, Stories of the Shire now on July 29 PC, PS5, Nintendo Switch and Xbox Series X | For this, it is coming.
The purpose of the Kozi Lord of the Rings Game Tales of Shire will be some “tolls,” and “add it to its world like a real myth”.