Valve leads considered making a “mediocre” game before Half-Life to build the team up, but original marketing exec said “if you do that, the company will fail”

by lucky
0 comments


In the first sports realm, many people cannot come closer to the valve’s half -life in the sense of how effective it was to the industry. Certainly, the company is more known nowadays to ignore Steam, Moba, and Team Fortress 2. But the actual half -life was the most explosive release for the FPS gender because Dom released five years ago thanks to its impacting story and gameplay (and he gave birth to the anti -strike). But as it turns out, there was a point where the valve was considering another game so that it could be accelerated with it.

Former Valve Chief Marketing Officer, Monica Harrington, spoke at the 2025 Game Developers Conference (GDC) during the panel, ‘Hao Valve Valve Bunny: an internal account,’ which was attended by Games Radar+. During the panel, Herrington said that while recruiting the team to make half a life, the studio was leading developers from all over the world and was convinced to go to Seattle. However, there was another idea for the team’s construction which never came to the conclusion.

You may also like


Parse error: syntax error, unexpected token "<", expecting end of file in /home/u848752932/domains/pokogame.site/public_html/wp-content/themes/soledad/footer.php on line 31