Veteran indie dev says success on Steam these days is impossible to predict: ‘Why did Balatro take off? You could write a million f***ing essays and none of them will be definitely right’

by lucky
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Dan Marshall of the Size Five Games has been playing for almost 20 years, and when he released the best time, Steam was one of the early Indi authoritants, please! Back on the platform in 2009. He has been around the block, then, and he has seen it changing it in a dramatic way.

It is an impossible task to try to detect the secret of blowing steam. There are many variables that you can madness, but at the same time it seems almost random. Yes, the game actually needs to be good, but every single day, countless good sports on steam are completely ignored.

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