Viral FPS dev hits back at “dead on arrival” comments and says it will never add microtransactions: “We don’t need to sell millions of copies. We don’t need millions of players online at once”

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Viral FPS dev hits back at “dead on arrival” comments and says it will never add microtransactions: “We don’t need to sell millions of copies. We don’t need millions of players online at once”

The viral toy box FP developers have spoken about the idea that their game has failed because it does not have a multi -player population.

Hycarcharge: Inboxed is an Indy FPS that is influenced by movies like small soldiers and from your bedroom to your previous garden, your small plastic army is conceptualizing to use big battles to make big battles. Over the years, it has picked up a fair amount of social media buzz, but it is not always translated into a large number of players – Hyperthage sold 100,000 copies on the Xbox, but struggled to break the steam, which was about 1,600 compatible players.

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