Need to know
What is it? An adventure about a fallen fighter running a comfortable tea shop
Payment expectation: $ 24.99/£ 19.99
Manufacturer: Ivy Road
Publisher: Anna Porn Interactive
Reviewed: Intel i7 9700K, RTX 4070 TI, 16GB RAM
Multi Player? Not
Steam deck: Playable
Link: Steam
Go to therapy. I received this message at a story about the disturbing fighter running a tea shop, a wandering stop. I think this is a good advice, especially since it comes with an important and honest warning: therapy, helpful, as it may, will not fix you. This is just the beginning.
At a vendor stop you play as upside down, a tough warrior who does not know a single defeat in the years, but one day who starts to lose all his battles and eventually finds herself so weak that she can’t even raise her sword. She falls into a strange jungle clearing and awakens where the owner of a comfortable tea shop called Borrow suggests that she recovers her strength while learning that Odball learns how to make tea for a combination of users.
After that, the Part Tea Shop is SIM-telling what kind of tea does a user wants, cultivating ingredients, and drinking tea with his mental health and personal history, as well as a story-based adventure, and he needs to be a champion. The Wonder Stop is successful on both ends: It’s a satisfactory tea shop SIM and a well written story that I am still thinking about to finish.
Standing and deep
It is a good thing that upside down is a warrior because you have more physical activity than you guess, mostly because the image of the borough is a sharp two -storey contradiction that is made like a textile larger than a textile. You have to clause a ladder to pull the chain, which fills it with water, pumped to heat the water to boil the water, and kick the valve that sends the water through a spilling tube to the size of the jakuzi.
Then you get into the ingredients: a verse of tea leaves the size of a football ball, a colorful piece of fruit from your garden, may be a mushroom, occasionally a book like: It all depends on what kind of tea the customer has ordered, and these consumers usually taste. Kill another valve and the wine lands on the spot where you can fill the mug with tea and hand it over to a user. Or borough, if you want to see how he likes it. Or you can find a quiet place in clearing to sit and to sip yourself.
All this has been done beautifully: The toss shop management system in the vander stop could have been a pleasant game itself, in which charming imaginary characters liked the orders of strange tea and your farming, ingredients, and wandering on your huge chemistry. Weird gardening But for caffeine drinks.
But there is the second half of the game, where you know about the life and history and self -doubts, where you talk to consumers about your problems (and their), where you regularly talk with such, soft and generous borrows, which do not listen to your problems without your decision.
Sort like therapy. I never really told anyone, so why not do a video game review, I guess: I was in therapy for a few years, and many moments at the Wonder stop remind me of my experience. On one occasion, Alta explained to Borough that she had been pushing herself into her limits for years and had never felt tired before that. She can’t easily understand why she’s suddenly tired. Borrow suggests gently: Is it not possible that she’s tired because she’s been pushing herself into her limits for years?
For me, the most helpful moments of therapy were like that: Getting a new context, sometimes a painful that I was somehow lost despite my years of control over my problems. Sometimes it takes only someone else to see your situation and give you a little information that you were unable to understand yourself.
This too, in some ways, I found the limits of therapy. I was given information, I got some new perspectives, but I did not go away from it as a new person. I was not “fixed”, not a little. I was given some new tools, but still I had to decide on myself whether I would use them or not. This theme also comes in the stop: As much as it is a comfortable tea shop in magical forest clearing, there is no stick waving that will solve the problems of the upside.
Help
There are other moments that I appreciate the writing of Davey Vandan (Stanley Scep) and Carla Zimonja (Takoma). Long after meeting a character, he began to ask me some personal questions, and for a moment I was torn: Telling this stranger felt my feelings like Videogium Working work, it will advance our relationship and thus the story. But it was not natural to open in front of anyone, which I have just met, so I am reluctant to share myself with people whom I do not know well in real life.
It is unusual to follow a non -gaming instinct in a game and to seek revenge.
The option of a dialogue requires me to say, “I don’t know you so well to talk about it,” and the role remains. I was surprised for a while if I messed up and some part of the story was missed, but shortly after that character returned and basically apologized for pressing me to show personal information I was not ready to share. I liked it: It is unusual to follow a non -gaming instinct in a game and to seek revenge.
The Wonder Stop also offers another important truth: When people see you hurt, they will often try to help, but although they are fine, they may be ineligible for it. Original Help, friends, family, they can think they know how to solve your problem, but they may be wrong. This is one of the users in which you gradually find a vandalist stop.
It is extremely difficult to reject this help, especially when it comes from a place of kindness and care – and especially if the person who offers insists fast. It may seem that you are leaving them down by refusing to help their offer. But even coming from a place of good intentions, it can harm you. It is good to see this message in a game too.
Winstop
The Wonder Stop works a great job with its two parts: Here is a satisfactory farming and chemistry system that makes tea a real happiness, and is a well -written story with meaningful themes and interesting characters. One thing I’ve seen, though: As a kind of side effects of the vendor stop’s self -reflective nature, I found myself testing how I was actually playing it.
I was here, playing a fighter who needed rest and rest, and what was I doing? When I arrived around collecting the ingredients and making tea, holding the spirits button. Pressing through thorny mourning clothing that grows across the clearing if I have not dragged them out of my scissors. I gave a bird some coffee and he followed me everywhere and said, I started thinking that I had made him addicted to caffeine.
If this is a comfortable game about being cool, why was I usually nerve bundle? Such serious topics, and the upside -down stake on the line, and I need to complete my own need in a fast way, I didn’t really find so comfortable.
Maybe I’m like the opposite I thought more than I thought: When I need to do a lot of things, I have a problem with slowing down and making it easier. I think there is something to check in the therapy for me.