Prolog: Go Way! Player Nant Production is a game of survival behind the PUBG behind The Davis. It is very difficult, an unforgivable environment and survival mechanics such as appetite, thirst and temperature permanently on your back, making it difficult to cross the rocky and confused region.
But his problem is not actually the basic appeal of the sarcasm. It is perhaps the fact that the map, which is randomly developed, is 100×100 km. It is an impressive dialect to create a massive, realistic world to establish a game of survival, but it is also not an easy task.
“We had no serious plan,” creator Brendon says in an interview with Green. Epic play. “Until a year and a half ago, I started the leadership team at the outset, did not have the right team to guide the studio. They didn’t have enough experience to make a game. I don’t think they fully accepted the vision on my behalf. I had a photographer, a graphic designer, and then I had a little less than a studio, and I had a little less than a studio.
“They sat down, ‘Can we do this? There is a vision here. “After 10 minutes of Heming and Hong, they were like ‘Oh wow, we could do it’, and they returned with a plan.”
Provilog is ready to start in soon, with the idea that players check all the maps and see if the Generative AI, which helps to create a new map on the launch of the game each time, begins.
“This is a long, more than one year initial access,” says Director Scott Davidson. “Then support for the launch a couple of years later. We have not fully known it.” Although the initial access will look like it is not fully connected to the nails, Green has made it clear that the main purpose is to make enough money for the next phase of other games and project artems.
“We have Go in the wayHopefully we will fund the game two. “We’re currently considering raising funds,” says Green. “I want to refrain from worrying about making a product to sell the team, as this often eliminates some good ideas.”
Even if it has not been tested by the common people yet, Green feels that it will do the right thing: “I can see the platform and especially the possibility of emerging. That’s why I have fallen in love. Seeing such a game of survival where you tell your story, instead of filled it, you have to follow it.
Green added, “I always wanted to do a big game of survival, because I liked what happened in the rust and this emerging place.” “I thought at a distance of 100×100 km, you can do a commercial way, or if there is a mountain where you know that there is iron, you can probably become a sales person for iron and thus become very wealthy, or warrior.”
With what I played as a joke, I am not really sure how you will manage to become a fighter. I spent most of my time doing a cabin and I was afraid of my shadow, so, once again, I am not sure what the fighter pipeline looks like naked and frightened, but I have no doubt that someone can nail it.
Putting aside, Evil Warloord’s ambitions, the initial access of Proolog is expected to provide players with only a fun, reasonable survival experience. “I just want to provide something that is stable and pleasant,” says Green. “The gameplay is there. It still needs Polish. It still needs balance. But I enjoy playing it, and enjoying the game in it.”