‘We didn’t have a serious plan’: The hardest part of creating Go Wayback, according to Brendan Greene, was just figuring out if it could actually work

by lucky
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Prolog: Go Way! Player Nant Production is a game of survival behind the PUBG behind The Davis. It is very difficult, an unforgivable environment and survival mechanics such as appetite, thirst and temperature permanently on your back, making it difficult to cross the rocky and confused region.

But his problem is not actually the basic appeal of the sarcasm. It is perhaps the fact that the map, which is randomly developed, is 100×100 km. It is an impressive dialect to create a massive, realistic world to establish a game of survival, but it is also not an easy task.

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