The effects and conditions of the status in Pokémon can make all the difference. Certainly, you probably started your Pokémon journey with four harmful tricks to your Pokémon and called it one day, but over time, everyone appreciates the importance of strategy.

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Whether you are using the effects of the status quo for years or just starting your game, this list will help you go through the options and help you decide what you focus on and who has to leave your opponents.
For the purposes of this article, the focus will be on the fact that unstable places are known as the names, which means that they are still left after the end of Pokemon or the end of the war. Other status conditions are viable but fall into different categories.
8
Girls’
A little weird
Goodness, not being confused with the original Pokémon Druzie, is the strange duck of the Status Effect Family. It only includes Pokémon Legends: RCS, for some reason is taking sleep and behaving just like stroke.
It also directly increases the damage caused by attacks, deteriorates snow and can be removed by using sparks, volts or wild charges. Pokémon Legends: ARCS tried many new things, mostly successfully, but the drummer is just strange.
7
Frost bytes
Jill but cool
Likewise, as he did with drowsiness and sleep, Pokémon legends: RCS replaces frozen with frost bytes. Overall, the frost -byte is not so different from how it works, damaging over time.
It also reduces the damage caused by special measures, and is more likely to be trapped during snow. Frost byte is not bad, but only appearing in one spin of the game makes it difficult to compare compared to another status effects.
6
Sleep
There is always a bad thing
Sleep is especially difficult, so it is difficult to compare it to others. If you suffer from sleep and you are not ready, it can be disastrous, preventing you from taking full action while your opponent can customize.

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As an alternative, you can develop the entire strategy around sleeping. HP is comfortable, sleeping lets you continue to use tricks, and a whole host of other options is available. Whether it’s the best or the worst, a dream or a nightmare, depends on you.
5
Victim
You will expect
Poison is surprisingly associated with the poison type, the effect of a perfectly excellent status, which goes away from the target health over time. If you do not do any harm to the target, it will take 16 turns to knock the poison, so may not be particularly relying on it.
Instead of winning the war for you, the poison should be seen as a bonus damage. Thankfully, it can no longer knock on your Pokémon while staying outside the war, leaving your HP only at a single point. That change was a relief for trainers everywhere.
4
Frozen
Very good
Freezing your Pokémon will unable to use their tricks, which seems like it will stop you for some defeat. This is a substantial status, but it is brought down due to many weaknesses with confession.
First, you have 20 % to melt each turn, including freezing. Secondly, some tricks will break through it, melt you and perform your desired effect on the top. And third, there is no secondary effect to take advantage of it, unlike other places.
The tricks that can be used during frozen are the fusion flare, flame wheels, sacred fire, flare up, skull, and steam.
3
Burns
More than just damage
The burn deals damage every turn, and it can take the takes to take it. Most people do not even realize that burn has a secondary effect, which can be a difference between victory or defeat in a hot Pokémon war.

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Burn Pokémon also gives half the loss of any physical movements that suffer from it. This can destroy Pokemon’s aggressive ability that focuses on physical attack, but is naturally less useful against special invaders.
2
Poisonously poisoned
Sick is as good as
Is poisonously poisoned which is a desire for poison. Although poisonous maximum health of a pokemon causes 1/16 at every turn for them, the maximum poisonous dealement causes a slow increase in increased increases. First 1/16, then 2/16, then 3/16, and so on.
This makes your opponent put on the tucking clock, and unlike poisoning, the damage can be enough to remove the pokemone relatively quickly quickly. Changing Pokemon will reset the counter but the effect will not be removed.
1
Paralysis
Frustrating but efficient
Everyone has been there, screaming in despair because paralysis prevents your Pokémon from taking many turns. The fact is that one in four of the stroke is to stop you from acting, but it seems that it happens more often than that.
The bigger effect, people often ignore secondary effects, which speeds up its speed by up to 25 %. This means that you will definitely go before your paralyzed rival, but there are also many strategies that can be implemented here that focus on speed and turning order. The paralysis is good, but with proper planning, it can also get you from the toughest battles.

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