There is no worse feeling than going to a presentation and only can be made aware of how ready you are after you are finished. I have noticed this pit a few times in my stomach, but knowing that CD Project Red’s CEO and Studio Head have filled me at least some comfort.
At the beginning of the development of Vacher 1, along with other members of the team, CDPR co -CEO and studio head Adam Budosky showed Biovir co -founders Ray Mazika and Greg Zeskok.
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“I presented a demo, and that demo was not good,” says Baduvasky. “After that, Ray and Greg ask the question, ‘Well, what do you want to get?’ We said that we would like to be the biggest, best RPG team in the industry.
At this stage, the CDPR had only 15 people in the team, nor would it spread to 35 in the future. Regardless of how clear everyone was clearly, it was undoubtedly a strange moment around the table. After a bad demo, the feeling that it is the only small team working on this project, and the announcement that despite all this, they want to make the best RPG so far. All the bioar could collect “We will call you”.
But fortunately, the lasting impression must have been good, as finally returned to contact with the Bioer CDPR. “He was extremely helpful,” says Badovsky. “Our first engine was from bioer.”
The engine, which he removed, was Aurora Engine, which made the Bioer’s Neon Winter Nights series a Fantasi RPG series. But the people in the CDPR still finished their work for them. “We have written 80 percent of the code.” We had no multi -player, we removed many, so many elements from the engine, and the rod was new, “he said.
So I guess the lesson learned here is to back yourself, no matter how bad things are happening. Yes, the demo that Baduvasky showed to Bioer was probably not the biggest showcase of Vacher 1, but he did it. “Lack of experience and lack of understanding sometimes helps your ambitions.” Badwaski’s wise words.