We’re Living In The Era Of Pretty-Em-Ups, But That Doesn’t Apply To Clair Obscur: Expedition 33

by lucky
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Many triple-A games are very beautiful for their good. Claire Ozer: Campaign 33 is not one of them – though it’s very beautiful.

Large budget sports are still facing many problems, from the rise of generative AI, out of control, swollen system schedules, and lack of clear route on miniatization. But the greatest Creative The problem with triple-A games is that many people feel like the theme park rides you guide, not the world that you are free to discover freely. Let’s temporarily call these games beautifully.

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The problem of a beautiful problem

In sports like God of War Rogerrock, Calsto Protocol, Final Fantasy 16, and Dragon Age: The Welgard, is a way from a level in which you have little or no flexibility in the way you move forward. Until you reach a combat confrontation or puzzle or falling tree with a partner, you get it with it, and then you go back to his fireplace. There is no surface detection. It is available to close you from purpose to purpose.

I do not dislike all these sports. The war of God made a list of my guts in 2022. But they represent a disturbing trend in the game design. This is the closing point for the graphics acquisition as the end of yourself. Instead of serving interesting levels with interesting purposes, they give players a narrow track to run with occasional obstruction in the form of fighting. The only thing they have to offer is good scenes.

Linear games have changed

The war of God. JPG
Credit: Santa Monica Studio

Cructus backgrounds are fighting a creature with Atros.

There are different forms of linearity, and the linear, itself, is not a bad thing. A game like the real punishment is a linear in the sense that it is a series of levels that you have to complete to end its campaign. But within these levels, you have a large extent of freedom where you go first and what secrets do you find or you find them at all. Similarly, Super Mario 64 is a linear in the sense that there are doors that prevent you from moving further unless you collect the exact number of stars.

But any surface is open, which enters you and lets you run on your heart content. And you can play the level in whatever setting you want in every sub -section. This is radically different from many modern sports, which make little offer to do but go between combat competitions.

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I can see that a piece of treasure, it’s like five feet. Can I just catch this real fast? No, remember to come back like ten hours?

Clear tools mostly clears linear triple-a games

At first, I expressed concern that Claire Ozer might feel the same. It is definitely very beautiful and based on the story, which is a symbol of beautiful EM-UPS. In a pre -released footage of the game, there were many shots of demoors that were passing through areas like the valley, giving a sweeping camera across the sky.

But once I had to inquire, I realized that it was possible to be lost in the world. Way twist and doubleback. You may need to go through a mountain tunnel, or go down the path. When I was particularly happy, in the early area, I thought I had arrived at the next checkpoint just to realize that I had turned and returned to reality from where I started.

In fact, adding that the fight feels both strategic and dynamic, that there is a global map to navigate, the skills to spend it actually mean something, if you are not ready, the boss’s fight will kick your butt, and whenever you get a player on a camp site, you have a more exciting game.

Claire Obaskar has a surprisingly distinctive world, and its opening makes you anxious to find it. The level of on -rails eliminates this feeling, so I am glad that Claire Ozer gives me the freedom to see how beautiful it is on my terms.

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