Were you cold on The Witness and The Outer Wilds? So was I, and I highly recommend Blue Prince

by lucky
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Were you cold on The Witness and The Outer Wilds? So was I, and I highly recommend Blue Prince

Specifically, let’s get out of the way why I dislike these two games for two specific reasons:

Witness – The majority of the game felt like millions and millions of early -stricken mobile games. The basic game play loop to complete these people fell so quickly for me. Most part of what you are doing in the game is not just interest. Really big “witness -weed” things, however, I almost got Immediately immediately. It was clean, but he didn’t really shake things for me. My prize was just surprised at the early age.

External forests – the time limit was a major problem, but the second was that I never got any hook. I made a number of efforts to the game, but I wasn’t really pulling me forward to find out more about my search. It felt Lot The purpose of starting and when I was going through it felt aimlessly aimless. I get an appeal, but after the start of the wrong start, I had to leave it completely. I just felt like I was wandering for most of the game without the greater purpose of my work.

Enter the Blue Prince. A game where you start it from the first moment, it’s pulling you with an interesting basis. Its concept is already confused, but then you start to build one or two rooms and immediately begin to discover. Every new room you are seeing in your available 3 packs are tearing into the eyes because you know it’s going to take a new perk (or punishment) and something to explain any kind of puzzle, some kind of secret, some hidden mechanic, or game back store.

When you approach a door, you are offered three options for the next room construction. Consider how the “storeroom” is a dead end. You benefit, but you lose the opportunity to build another room from inside the storeroom. The bedroom provides a low benefit and an additional door. The hallway does not provide any facilities and two doors. There are dozens of different rooms to prepare the draft in the game:

Blue Prince_ Website_News_Skinshot 08.Png

Not only are you discovering new rooms filled with mysterious, but you need to consider the shape of the room, where the doors are located, what do you currently need, what are you willing to punish, and what current mystery you are chasing. It makes it so every run is a mixture of solving the puzzle, the mystery investigation, planning and strategy. The more you play, the more you learn about the mansion. Your micro -focus pulls a bit back to “how it is in this room” how it harmonizes the rooms so that it works together to learn how the whole mansion and prices work together. You will eventually start running runs and take a general care of what you want your overall setting and how you can compromise the RNG to it.

And puzzles. Puzzles are very good. If you draw a room for Billiards, you find small, everyday puzzles like a daily logic puzzle. Both are challenging and stop you in your tracks to think a little. There are big puzzles that you will need to use for a physical pad of paper and something to write. I have received a big notebook and I have filled the four pages with skater shot notes and leads to layer 2 by noting the information as Lair 1, which leads to layer 3, which eventually expose the layer 4 to the end of a puzzle spread from different rooms and different scenes at home. It is very well designed.

And as a very simple concept that begins – “Get the end and you get the state” slowly peel after layer after laying until you expose a backpack and lore that spreads generations and for this state, for your family, for your play, for your ancestors. Ok in front of you. You didn’t realize it unless you learned how to understand it.

This game is excellent. Buy it, download it to the gamep, give yourself a gift. Do not waste the opportunity to play this game. There are other types of layered puzzle sports that shut me down and I was skeptical of it, but he dug his hooks in me. If you are anything like me, you like this game. Together with a permanent strategy, the pathogeneous approach makes the gameplay feel fresh and interesting whenever you start a new run. It has very little purpose that you feel based on a permanent mission for a number of reasons. There are a lot of threads to pull and often, they are made thread and you do not realize it until you get further information.

And I say as someone who is still exposing the deep and deep layers of the post -game content. What was hidden from the theory is constantly surprised. The whole game was constantly affected by a blanket wrapped. Surprising is constantly surprised at the new open occasions that are only visible. You think you have seen it all, and then more and more. It’s unrealistic.

Edit: After making this thread, I am now recognizing the irony of my avatar.

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