I am not in any kind of deception that I am going to survive some uneven or I am the role of Smith. If I am alive when our species stumbled by the end of the days, my plan is to react badly, occupy the cutting for food and die. But I am sure I will die happy, because despite all the meaning and inconvenience, I had to play a wild star before going to the server offline. And Tontown. And War Hammer Online.
If our real world and what we make for a large multi -player online roll play is common, then the thing is that we spend our whole life. People can say that I wasted my time in putting a granuic engineer in the wild star because it is now gone, but I say to them: You too will go one day. How does this day feel?
The difference is that many MMO worlds have come up with their ends, while ground apocalypse is still ideological. Our behavior in MMOs is not a reliable indicator of how we work in real life, but maybe it can still teach us something about ourselves.
When you think about late Blue Protocol, for example, the end of the world does not seem so serious. When mobile phones were sunset by MMO permanently, people did not stop logging nor resigning themselves in forums. On the contrary, they came out for the last time to dance /dance.
If you have ever been at the end of a direct service game or for elimination of any multi -player Beta testYou’ve probably seen how fever and stupid things happen in the moment before the servers get closer. It will always suck to lose your favorite game, but it makes my mood happy that the end will not be a hollow or hollow to know, but confirmed that we are here will not have a collective scream (or dance).
Another assumption is that an ascension and some special apocalypse will cause violent social behavior due to difficulty in implementing the results after the death of each one, but a group of researchers who take me more seriously do not prevail in the least MMO.
Researchers used an archaeological beta test to try and see how the behavior changes when the result of the discount ends. Published not a smooth review study concluded that, after analyzing the data of valuable players of 270 million accounts, most people just keep doing as they have always done and “some out -of -the -lesions” are “anti -social players, such as” anti -social players. “
There is a lot of insights to get from the study, with players as well as a few more social when the closing and murderous trends are infrequently inadvertently increasing in the athletes who were bored and left before it ended, though it is the last of the games. I would be interested in knowing that these samples are more severe when we are talking about a game that can never really come back. (And, of course, the relationship between MMO player behavior and real -world behavior is not certain at all.)

We have also seen the Sumbamber moments at the end of the MMOs, as the players gather in the game to remember the time of the Times and to flood the chat with goodbye. The PC Gamer docuted the end of the Asher’s call in 2017, which you can watch in the video.
All this is to say, I’m not ready to end the world. I am not even ready to end the World Warraft. But if I could expect any similarities between the real world apocalypse and the club penguin, I should now learn to dance. This can be the only skill that finally do me something good. I have to find a mailbox to practice.
The closure of the game is more than ever before, with recent star war predators and Skywell seekers try to barely market it, so if MMO Apoclaps is actually useful settings for experiments, video game experts will probably not be too much to wait for the next one.