In the fall of 2022, Bongi had a problem on his hands. Destiny 2 developer has not gone to a single day without any problem, but it was a big deal. As Principal Technical Designer Alan Bilin explained in the Game Developers Conference, titled “Recovering a Player Base from Doldermus:” Destiny 2 “,” “” in 2022 and needed a solution.
“Weekly active users come between expansion and season release,” This is mostly standard for direct services, but continued in September 2022 and continued until November, our weekly active users were seen without any reason since 2018, “Billian said. “Likewise, the emotions of the players were getting less and faster than our eyes.” Û”
He added, “The leadership was upset. At the same time, because of this falling emotions, our annual expansion of advance orders were also under expectations.” “And the strong sales of expansion are the majority of our income.” No need to say, “We really need to do something fast.”
The answer was “a PRT”, or player retaining team, a small and ferrous strike team of the developers laser, “focused on the first players’ feelings, and then focusing on ways to improve the retention of the players.” Many other teams and articles have come together to remove the relatively quick quick ways of improving the game, if needed, instead of permission to perform some things faster. “If you can’t explain the impact of the player in a two or two sentences, it would be very difficult for players to understand why they should take care of the first place,” Billen said about messaging at this time, with rapid changes, emphasizing effective changes.
Billian said, sometimes it comes to the PRT members who are looking for “things that can be played next week, such as joining the game directly next week, which means, in fact, to work over time, the next or two days.”
He explained, “Many people had the requests of long -standing players that we have a difficult time prioritizing new items, but PRT some of them have been able to prioritize player -friendly features.” List of target features created with player support and community teams “In the next few years the Valuable of the entire destiny 2 project proved to be valuable as they were planning the features of the new player -based quality life.”
The agility was the focus of development – “Unless you need to be absolutely”, “don’t add any detail”, which was worked with “just the right quantity of the right structure, and no more” – and the purpose was to improve the emotions of the players. And “If the goal is to improve the emotions of the players, sometimes it is as important to tell the players about the upcoming quality of life as it is important themselves,” which has increased communication on daily and weekly changes at this time.
These communication operate in both ways. “If your players are bullying and you are not playing your game, I can also guarantee enthusiasm within your team,” said Blaine. “Your giant is going to be your players, as well as working on it, and they want it to perform well. So to fight it, I collected weekly emails that included the stakeholders list, with none of its entertaining screenshots, with any of its newcomers, with a newcomer. Team leaders from different subjects refer to leaders.)
Going into the light – and for now, we will not talk about the mess that was light – this integrated strike was working. To evaluate the changes using Bangi’s “rate” player surveys last week – “17 unique items” were concluded in six weeks before light – Blaine said, “The number of what they thought about them, and the popularity of the popularity were more than a wonderful, but we were surprising.
He noted, “We have never seen the season like Season 19, where we are basically climbing slowly in terms of emotions of the whole time, so we knew that we were affecting what we want, which is really big news.”
It continues after the push light to maintain and maintain the emotions of the players. “There were changes in some systems that showed that we only realized in the final play testing that something extra things needed, but you don’t have time to do so if this is in the last period of play testing,” Billian said. Somewhere else, “We had some things that we requested that there was basically a tech loan, which is good in cleaning, but this is not the team. It was not our mandate to solve the tech loan.”
There was a big OPS on the way: “We accidentally shipped a dirty character corruption that we took down the game for 24 hours and released only the second role of a character database in destiny history.” You know, if you were wondering how this happened. But despite “a big mistake”, it was “really a great success.”
The post -mortem playbox for this team was designed to help the future PRT efforts in the big PlayStation Family as well as the big PlayStation Family. ” Bongi recently gathered the PVP strike team for the juice of one of the weaker areas of the game. Who raises the question: Why not do it all the time?
A permanent PRT is a PRT, to summarize it. Different teams have different needs and preferences.
“Once the PRT becomes a permanent team, it will naturally create a back blog,” and then suddenly “you have two years of action and you have lost what you have done.”
As far as the reception of the Lightfall, with a review of our own destiny 2 Lightfall, “many well -dressed mistakes”, Blaine admitted that “it was severe” and there were some rough moments. ” But most of it was not the PRT circle.
“If the players have a problem with the story, let’s go, according to the light, it was not something that was equipped to deal with my team, but immediately the tuning number, my team was best for it,” he said in response to a question. From Tim Clark of PC Gamer. “And so we did a group of work on the ranks of the Guardian to help smooth such things, to help some of these problems.”
This direct service is an interesting look behind the curtain of the tragedy, and a rare peek at the hard moments of destiny 2. This disturbing season came at the end of a year, which began with witch queen, then considered widely as the best extension of the game so far, and was trapped in light, which is widely considered the worst. The game was struggling significantly-as the community is once again in Doldsmas, looking for the next big thing after some wolf episodes-but meaningful changes are still taking place, and it is interesting to hear how many of them were moved forward.
“A fun example of becoming a bug feature”: Destiny 2 accidentally freed foreign gloves for all classes, and Bongi says “We’ll let this ride go.”