If you are not paying attention to Azerot, and the World of Warraf has recently released another major update: weak (D). In it, players can look for a vast underground landscape, along with the Goblins and all the destruction they wake up. One of the major features included with this update is to live through a new driving system that resurns another ancient ground mounted movement system.
Walking around the integration is incredibly entertaining, which offers rapid and natural chaos between questions and combat competitions. For the first time in the history of the game, the earthly journey itself is engaged, and looking at the lack of flight in this update, it seems that it is a glue that keeps everything together.
But what happened in this new addition, and how long did it take to correct it? In response to this question, I sat down with Game Director Ion Hazicostas and lead game designer Maria Hamilton, who peeled the curtain on Wah’s latest bombing feature.
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Vg247: What was the launch of the flowing mechanic?
Hamilton: “We knew that we were going to the place of this crazy, busy, chaos chaos, and we made this zone especially in mind as such a place.
Vg247: You mention that it was built with this goblin environment in mind. Unlike the vertical status in the traditional wow zone or dragon flight, how does the map adjust the design process?
Hamilton: “Yes, but we also wanted many heights. But we wanted to ramp and drops, so that it felt dangerous! Like, this drop in their right brain would be such a direction?”
Hazikostas: “The weak do not have safety rules.”
Hamilton: “Who will put a chemical WhatsApp in which you can drive from there? It was about the chaos of living in this place.”
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Vg247: How did you get to the feeling of this new driving and flowing system? One thing to say is that ‘we want to add a new driving mechanic’, but that means something else can be realistic – fake style? Or something else arcadi and wild, like you will see in a crazy taxi game … for what sense do you want to go?
Hamilton: (Smiles and heads shake)
Vg247: Was the crazy taxi a direct inspiration?
Hamilton: “No, but the harsh and chaos were the same for which we were going. Absolutely (that).”
Hazikostas: “I think that with this feeling, it’s fast and fun. We were definitely not looking for realistic imitation where you are taking a very stiff turn and now you are delaying reaching your destination. Clearly, when we knew that we were going to create a place where we were not available because of the need to make it too much for the world. Making, not punishment.
“One part of it is to add only strict control, speed, and the extra layer of customization that helps with the aspects of its race, but also that your personal preference is.”
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Vg247: Wow, considering the basic systems, how did you get it how to work. If you compare the current ground -mounted movement, this is quite different! You mentioned that it was built in the same way how the dragon ride was built – so how did you go to make it?
Hazikostas: “Cooperation with our amazing engineers who worked to do magical work. Dragon riding from translating flight, and then learning the lesson of Sky riding.”
Vg247: Can you describe these lessons in detail?
Hazikostas: “It is forming physics and its pace ideas in a movement system that otherwise a player moves beyond a fixed rate and direction until you remove the finger from the keyboard. A huge amount of work that has made it possible, thus flying for a number of people to fly, and even on the ground, but on the ground, some more about the war, but also on the ground. There are some obstacles, but in some ways there are more freedoms in some ways. ”
Hamilton: “It was a lot of mathematics.”
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Vg247: Was there a Eurica moment where the team played a construction and went, that’s it?
Hamilton: “I don’t think we hit him in a while. We will play a version and say, ‘That’s great. But my steering got a little crazy, is it customized or are we going to change it?’ We have been playing for months, so we were blind to some matters, when we focus on many players and rivers, and we made many changes like this.
“He started feeling really good in the PTR, we began to hear people saying, ‘This is fun, I get it now’. And control is also a difficult part, because many people drive with wheels or controller instead of keyboards. So they were.”
Vg247: One last question about racing. Recently, after playing a lot of Wow Classic, players love the Marriage Raceway. They like to host their races and play like this. Is there any plans for sports events, calendar events to encourage players to jump and entertain them in these new cars?
Hazikostas: “This is a good question and a good idea. I now think that we are focused on providing a system that is in the story of the weak. But we always look for opportunities to use this tech, and when we move forward, give players the freedom of entertainment.”
Something looks like fun? You can experience it just inside the World Warraft: The War. Here is expected, as like a dragon ride, we will see that this feature will go beyond the weakening of the cave and a large part of the future of Wah.
The article was based on a joint information on February 23 in the blizzard press and influenian preview event, traveling and living through a snowstorm.