If you are a fan of points and click adventures, you are eating well in 2025. Only in the past few months, well -received roses water, alleroe and aliens, and the old heavens have maintained the favorite genre of the 90s alive and well in classic fashion. The Rise of Golden Idol last year, an excellent modern evolution of point and click, is still receiving DLC drops in 2025. And it is not counting the route like a wall outside the wall. Or ousted like a hybrid! Which points and clicks with a visual novel.
Recently. , Players who prefer to chew the tough puzzle to weed enemies are really living in a very chewing age. But it is worth noting that while many of these games are very good, none of them have Expensive to make. It does not go away from their greatness-if anything, it makes their achievements more impressive-but it is a disappointment that major funds are not being dedicated to look like a triple-one point and click in 2025. Especially since today’s highest point and the last time the Click last said about such commercial purposes: because of such age in Generation.
Point and click Always just the Index has not been gender
At that time, points and clicks were making some big games. Lucasarts, which (along with Sierra Online) praised the look and mechanics that we think when we think about ‘point and click’, tie for Indiana Jones, one of Indiana Jones’s largest IPS.
And they also sold well. The fate of Indiana Jones and Atlantis was a big hit. Outside Lucasarts, the commercial success was even more impressive because with the sale of six million copies, Mist became the highest selling PC game ever. Its sequel, Raven, was the highest sales game of 1997.
The games of the Day of Tental and Bandar Island are loved, but never had successful films.
But by the time repetition 3: exile was launched in 2001, the maize was changed. Despite the well -selling and reviewing, the sequel does not match as his predecessor trend, and is included in this gender Ahmed Exile from then
This does not mean that points and clicks have stopped. They are a reality of the Indi scene, at the time the broken age of the double -finish for the video game was the most successful crowded funding campaign, and the old hand Ron Gilbert and Dave Grassman returned to the series that helped explain this gender in the Bandar Island of 2022. But these games are not clearly being made at the budget level, somewhere, the last part of us 2 or Dome: Dark Edges. Action Games supplied points and clicking games, and since then point and clicking sports in the crown have never been shot.
Modernity is left behind
Efforts were made to modernize the gender of the adventure game, though, and I enjoy many of them. Lost Records: Bloom & Ridge is still one of my favorite sports of 2025, and this is a direct result not to recard the adventure game with the 2015 life. To Dawn, all the games of Teltil, and quantic Dreams are all trying to answer the same question. How do you bring this gender forward?
But they have given the tendency to bring this genre forward in the past. Most of these games do not have puzzles and, if they do, they are much easier than ‘combine X with X with X’ ‘None of these games maintain a quirky humor that was at many points and clicks of the 90s-though stories from border areas like Teltal games. And none of these games have been presented in the classic side scrolling style, allowing developers to produce beautiful, memorable table.
I would not say that any of these elements are non -negotiations. Mist had puzzles and beautiful shots, but not a tent day of tents. And, if a great point and click adventures came along with the third person’s point of view, I would definitely not say. In fact, the remake of Resident Eule 2 takes it in such a moment. But I would like to see something that is trying to point out the point and click in the 2020s without leaving behind the essential aspects of its identity.
Give me a 2D adventure game with tight puzzles… and unruly surface character model. Bring 30 rock -level authors room for pen jokes. You will see only if you talk to the same NPC 100 consecutive times. Bring personal style aesthetics for the main character inventory. Click me with the same resources that are dedicated to presenting fixed camera angle locations that Umbishaft devote to their open worlds. Let me see that when the point and click gives more money than it needs, it may be needed because it is best. Why does the third person deserve the action game naturally more than these resources?

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