Digital Dragon has come out of a wave of people after coming out of his third lecture in 2025. They are not all happening together, though – instead, they are suppressed towards the front of the room, and after their conversation on the sound of modern weapons in Cyberpank 2077, the CD project makes a post for Red’s Sebastian Sigastium. Most of these people are professionals in the industry with and beyond studios to prepare themselves with Europe and with each one.
This is a resonance of being close to such creativity. Digital dragons may not yet have GDC size and scale, nor is the first appeal of the community like Games work, but Kirko’s annual B2B Gamio Conference is one and the second in itself-and what I have tested during my four-day walk means that it means business.
The brain of the hive
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Looking around a crowded glass -powered entry of the Krako International Conference Center, I remind myself that the digital dragon was not always such a big event.
The first conference was hosted in 2012, and on a far smaller scale – 300 partners, which are largely comprised of local polish developers and publishers. But by 2025, digital dragon has increased popularity, the number of participants this year has gone up to attract 2,300 participants from 53 countries this year.
The focus is being focused on the construction of the prostaj, the sense of “quality over quantity” when a representative of the Krako Technology Park has been given to him, which is developed by the lectures framework, which is intended for B2B audiences rather than a community rather than a B2B audience. In fact, digital dragons provide the opportunity for professionals in Eastern Europe and beyond the industry to learn the face, networks, possibly recruitment and each other’s achievements and shocks.
It is especially important that the event not only meets double and triple-A studios and publishers, but also indi developers.
On the fast of the ground floor, a wide range of indi zone lectures, a maze of rotating computers and bright posterboards became my favorite place to rotate, each of the proud Indies of each gender.
Here, the small studios set up a handful of lacking titles as well as the shop to show progress in their works, such as Midnight crimesAnd the promise of early access games like Be my group. With the deep sleep of survival horror mini: Little Draw Mars 3-style co-operative adventure and maze on the offered with the adventure and spirits, the Mazean (winner of the Convention’s Indi Dragon Award), Dark Fantasy Vacher 3-Metts Good of War of Wars, and every shadow of every shadow.
But even if I had been on the ground floor for the entire convention, I don’t think I’m lost. Digital Dragon’s Indy Zone does not play away from other doors often of its high profile lectures. Rather, it is necessary for the whole experience.
From roots to shoots
This is our most important – or probably the only – cultural export.
Jacob Marsalcoski
“This is an ecosystem. So everything grows together,” says Jacob Marseilkosky, representing the Indi Games Poland Foundation, on the importance of championing in the events of dignity like digital dragon.
“This industry is growing, as was already said, a little bit from the bottom from bottom to bottom. So now all the major companies we have had small companies. It – to be free – was an important part of it.”
Highlighting the extraordinary abilities of the Polish sports sector is especially important to look at the country’s historical context. Since the end of communism in the country until 1991, Poland has been pushing for “going to the West”, as it has been presented by Marseilkoski, and has created a new identity as a learning nation of creations and opportunities.
An estimated 15,200 people who are currently in the Poland Gamingwork Force – “which makes us at the size of the talent pool, bigger than Germany and somewhat parallel to France” – the country is already pushing serious progress.
“We do not have so many other cultural exports,” says Marseilkoski, when it comes to the fact that the Poland industries have lost critical waves when it comes to music, film and other creative booms. “But the game industry, we have been there from the beginning.
“You may not have seen a lot of Poland films, you may not have heard much Polish music, but you certainly know some Polish games. So this is our most important – or probably the only cultural export, and we should rely on our voice globally.”
Is passing through the sticks
Focusing on the construction of dignity here, a sense of “quality over quality” …
It not only increases the voice of the professionals of the existing industry, but also the emerging capabilities.
While traveling to Kraku, we traveled a day for neighboring Post Industrial City Katos, where the country’s already rising game development scene is being provided through an impressive ranks of theoretical and practical education curriculum.
The effects of these sophisticated programs are clear on the digital dragons, where a team-rabbed rat, a team-made game developers made from the animation studio, who created the aforementioned Co-Plate Farmer Bumpkin and Spirits-was the last of the Games, along with Atmonis, the last day.
The joy was promoted that the winner of the Best Polish Game for the 11 -bit, Frostpank 2, had donated his Swanker PC award as a Pitch Award Victor as a Solidarity Act. Every studio has to start from somewhere, and for a conference on dignity, there is no elite room.
It was a heartfelt moment – and yes, I shed some tears because of it – it shows how important digital dragons have become for large and small studios. This conference is a rare opportunity for developers to celebrate their victory, even finding links between the growing expansion of the industry.
Digital Dragon is a reminder that I have played despite how excellent polish games I have played and, nevertheless, the best is yet to come – you think soon.
June is here, which means Summer Game Fest 2025 Absolutely around the corner! Here is a complete list of events by June 6-8