You have to hand it over to the Ubesoft: Despite the Rocky Launch of Star Wars Outlook, it has stood with it, which has released a whole series of latest information that has greatly improved the performance, stability and basic sports experience of the game. Here we are nine months after the original release, and it still continues, with it A new large refreshing Is now available with the release Fortunately for a marine bandit DLC.
This time, the headliner is a fast fight. Earlier, the battles riding felt very strange. For some reason, just could not fired on the pursuit of your pistol-instead, before you were shot automatically, the enemies had to wait for their adrenaline rush ability to tag slowly.
No now! Now you can liberate your pistol while reading fast and the fire voluntarily – a much more intuitive perspective than that.
Another long -time bug beer for players has been unwanted to catch any weapons other than its default pistol. Although you can catch blasphemers and other two -handed weapons from the defeated enemies and Armori racks, they were effectively temporarily power -ups, because if you start to do something else in addition to shooting, you leave them.
The patch 1.4 has already improved some of the better things there, which allows to do things like climbing ladders at least without losing their new gun, but 1.6 improves it to a more complete solution. Now you can actually holster the second weapon on your back, and switch between it and your pistol without falling.
It seems that you can even take the gun with you between the areas and the planets, which should make it feel better than ever-and when you feel bored secretly, it should make it much more viable in running with all guns.
Updated, more interesting in the update also includes slots of some new passive equipment for your ship, Trail Billier. New types of space contracts also want to provide you with some opportunities to try them.
And with all these mechanical occasions, there are some new cosmetics, which are free to all players, influenced by the TV show Scaleton staff.
As an illegal psychologist – it has its flaws, but I don’t think his full and deep star war world has got his credit considerably – I am excited to jump back and go to one last with the new DLC. There is still an icing on the cake of improvement in quality of life, and hopefully another step toward the game that praises a bit more than time.
You can read Full patch note Beneath
Highlights
- Added the ability to free the blaster while riding at a speeding
- Added to the holster and exchanging ability between two -handed weapons and K -Blaster
- Additional Game Play Impact L
- Added new space agreements for all players, including multiple challenges types
- Fixed a problem where the hidden wealth Intel could not be completed
General Game Play
- Improves shooting behind the cover to prevent killing the environment
- Fixed a problem where some Intel’s questions could not be completed if Intel was found before struggling
- The enemy AI was improved when you move towards covered/pressed
- A problem is fixed where Toshara faces a reaction to a limited room
- The movement of the stairs and the slopes improved the dynamic images
- Adjusted effects of being ionized in space
- Fixed space NPC goes “out of bounds” when the fighting takes place
- Mocki traders have been upgraded to full shopkeepers and now they sell inactive systems in addition to previous resources items.
- Fixed issue where ionizing was inconsistent with the ion upgrade of smoking in enemies
- Fixed issues where a tumultuous actor sometimes does not active if the blast is heated
- The fixed problem where the settings with the upgrade and the gear -improved heat will endanger the blaster with high heat if the quick switching modules are fastened near the threshold of high heat
- Crimson Rhine Gear Set is a Kim Coldown on Ston Shot for every enemy caught in all variations of the smoke bombs
- While exchanging the QK Blaster modules, the outlord belt increases the duration of the low cold and the super -cold state. Added HUD’s additional opinions for this period and Coldown
- Fixed a problem where the shields would not protect from the impatient explosion directly
- Improvement in performance while climbing
- Improving and issuing input when you use the uring hook
- A problem will be fixed where some areas will move slowly when intended to be aimed at staging
- The Adrenaline no longer receives during the jumps standing at high speed
- Ke is now thrown at a speeding
- Improved matters where falling weapons may result in trimming
- What now goes out of scooping on the stick
- Fixed a problem where the glue lamp would be disabled when entering the ventures
Efficiency
- A problem where the FSR3 frames General and Frensk Premium Pro may crash while activating HDR
Graphics
- RTXDI improvement
- Improvement of Ray Construction
UI, HUD and Settings
- Fixed a problem where the item’s list of items could not be closed when the purchase screen could not be closed
- Fixed a problem where the wrong journal entries will be highlighted while shaving on different entries
Audio
- Fixed a problem where staff members’ lines will be played at the wrong times
Cinematic
- In better examples where props were missing/swimming in some cinematic
Camera
- Fixed a problem with a camera’s nasty and trimming while living on the speed
Worlds, animals and plants
- Fixed a problem where the surrounding environment would not reflect the right time of the day
- Fixed a problem where there was color banding in the sky on the consoles
Juice
- Additional Auto -run, and the menu statement allowed to togel the menu without access to menus.
- Gadget Wheel can now be set on toggle instead of button holding
- HUD background transparency and colors can now be adjusted
- High contrast UI setting now affects titles in the Settings menu
- Gameplay high contrast transparency now affects dark colors more equally
- The map menu statement now reads whether a place is on another planet
- Fixed a problem where wrapping breaks the control of Sabacc
- A problem was fixed where the menu of high control mode settings did not match how the transparency slider works in the game
- A problem where it was difficult to see some HUD icons when high contrast HUD was enabled
- Fixed a problem where the big HUD text would be larger than its background
- Fixed a problem where autoic was not available when using a PC controller, or on consoles
- Fixed a problem where the trail bilzer was not shown correctly in high contrast mode when damaged
- Auto Walt is no more dynamic if the fall will be hit
Miscellaneous
- Less examples of clinical clothing
Main and Side Quests (Beware of the spoilers)
Aquiva
- Experienced
- Fixed a problem where he was unable to have a speedy conversation after speeding
Kijimi
- Breakout
- A problem fixed where the factory can get stuck in eliminating the speed while exiting the tunnel
Other
- Revealing
- A problem fixed where the Slrovites can be trapped while walking behind the turbo elevator
- Fixed a problem where the ladder could not be discussed if Kay responds
Well -known problems
- Contract contract
- Raising a prohibited contract and not completing it (such as going to another region/place/planet or completing another activity) will cause a failure to do so. The contract can be raised again.