First Barroskar: It seems that when it comes to looting and development, the treasury team is more affected by Ninja.
First Barcerer: Khazan is a new Solis game like this month, and people are naturally comparing it with the roster of the officefare (ie Bloodbourne and Sacaro). However, I have always thought that with the team Ninja’s genre (especially the stranger of Niyah and Paradise: the final imagination), based on the Steam Next Fest Demo, it is more common. And based on the game directors’ comments, New Vibes look even more clear throughout the game.
Talking to Games Radar+, Jinnah Lee confirmed that “every level is formed as a mission -based mission according to the plot.” Therefore, unlike the only world found in the dark spirits, you will go through a level, break your face by the boss until you conquer it, and then join a new mission.
However, this is not the only thing that is shared in the game. The way the game is treating the drops of weapons seems to have gone out of Ninja’s playbook. In the demo you can get a variety of drops, with the same weapon and one of the coaches – despite the different figures and bonuses – making an outward appearance, whether it be from enemy drops or hidden items.
This random factor potentially opens a disturbing aspect, because when you need a strong thing, random weapons can have a total pain in other sports (see: destiny), but Lee is sustained that it will not be a problem. “Players do not need to cultivate for decent items and make progress in the game. However, if they want to fix their play style, players have the option of creating a form for specific set items or using different systems to further improve their construction at a higher level.” It is being said, it seems that it is better not to be attached, as Lee has said that the team “expects a complete set of goods once in each mission.”
Khazan’s director also told us about the game’s point of view, saying, “Sports mean to engage, not tired.”