The World of Warraft, in a huge move for the 20 -year -old MMO, has just announced plans, but certainly, has begun its combat additions in favor of making this functionality into the main game. So far the sky is not falling, the brain, and these projects are not kept in stone, but there is a potential future in which you will not be weak and such.
This does not mean that the snowstorm has taken the ax to all UI Advans. As described as mentioned above, the Wah Rollplay will preserve the Ed Tears for the addition of Quest Helps and such addiction. But the studio is ready to eliminate things that will provide war functionality in exchange for their ancestral home options. For example, a accessible feature that facilitates you to circulate with a button on a large DPS loss.
Although I enjoy the World of Warraft a little, I have also played the final concept 14. If you are not familiar, the attitude towards UI methods in FF14 is very different – it is actively against the terms of service. Although many players still use the modes because the Square Enxes will not ban you unless you are clearly cheating – or someone reports to you – they are nowhere to a large part of the ecosystem.
In this way, FF14 jobs are all designed to work with swimming without fighter ads. The rotations are intuitive (some may say very intuitive) and there are studio -made UI elements for every combat job to help you handle their basic mechanics.
So trust me when I say that I have been from both sides, see merit in both systems, and I still think it’s really a bad idea. Blizzard is asking for fighting, it doesn’t really want to start. Not from me, the brain, but from the two players who will begin to look for the design flaws in their classes that their weaknesses complicated – and will break a contingent of coding masterrus who will break whatever blocks on his knee.
Smooth with good intentions
I am going to be somewhat contradicting myself, but I would say that the snowstorm offers their offers UI’s improvement is a good unemployment. The Wip Coldown Manager feature is an excellent idea, which can either remove the need for ad on, or only allow players. With Ed on to remove some extra weak, who are reducing their games.
I also think that this thing is great for the rotation of a button. It will be basically useless for everyone who wants to play a game, but giving a good -hearted option for physical disabilities players is a good call. Especially with how MMOs can become a place for people with these situations. If you are not disabled, it is also a good QOL feature, and just want to collect everything transmission, or something else – everything.
But those of us who want to engage with his fight, a large part of the WOW’s UI ecosystem have been added to players who use adson to meet the flaws in their design in terms of UI and its classes. See the class of my choice, Out Lao Rog, for example: Back to the dragon flight, this speculation did not work primarily without some important weak. Key Proxes and elements are already popups in your already disorder, and seeing how fast and foster this speculation is, it was completely unusable.
But even within the war, the bones are like a junk in terms of roll design. Outloo Rogus has a series of buffets that they can randomly prepare with the bones-which means, the theory, which means that they will choose to recover this narcotics based on what is needed on the basis of this situation. In fact, a handful of discovered buffaloes are fully incorporated to the classes, and then the players are fully incorporated. A weakness only resolves it by suggesting when you should not and should not be.
By stepping up the combat aid, the blizzard is giving itself an impossible task that he cannot do. “
And listen – this is a complete skill from me. I am neglecting a whole piece of my class with UI Edwin. But, the response point, this piece is useless and disturbing. Blizzard is an unusual mess with a roll roll that has not been the opinion of the UI usable for years due to UI Aid Enbon for years, and outlaws are a very busy even without bone roll. I am sure I can manage it – but I will probably enjoy it.
But I dig. The World of the Warraf has 13 classes and 39 skills as well as three heroes for each class have three options. Take this very specific complaint about the illegal bullying, and then remove it in all the small minutes of conversations between classes, specs and heroes, and you will begin to see the form of the problem.
Even even if the snowstorm has the world’s best balance team, they will not be able to maintain all of them for each of them and especially what they need. By phasming fighter Aid Ons, the snowstorm is giving itself an impossible task that it cannot do. The game has many parts easily.
There is also the element that hey, sometimes the fighter aid is also for the taste. As a destiny boundaring, one of my most complex customs Vesuris literally is to just say how many coins I have decorated, and when I hit the jackpot and get my leather leather, a little seafood flag is poping out and playing a joy. I have no effect on my original rotation, I like it.
The point existence, the snowstorm is great to improve its basic experience, as to reduce the dependence on players on Advans. To be minded to get them out Completely? You are putting the weight of the world on your shoulders. The players are already satisfied to fix the cracks in the special dry wall of their classes, but if you are doing it yourself, you can expect that when some cracks are left, you will be messed up. Which leads me to my second warning:
You do not want to slap with moders, dude. You will lose
This is not a stopping them
If the final fiction 14 has proved anything, it is that reducing the UI ads in the interest of justice can reduce the moders, but life, ah, looks for a way.
Each time the first race in the FF14 comes, it has been revealed that the first winning team usually used some kind of UI aid. The client side is very difficult to stop the UI tools, and unless the snowy storms want to add any kind of anti -sheet (the square is not anxiety, so there is no problem), you will not stop enough enough to make the game easier.
I don’t think this kind of behavior is especially great – you shouldn’t cheat on online video games – but it’s going to happen. Fighter UI Moods, the The Blizzard needs to solve the problem of how it punishes and detects them, it does not need to run the arms race.
I think the snowstorms believe that it can take control of a player base that has gone far away, while for decades they offer their powers to help stay direct and late. In fact, it is adding its development team to the eternal game of the Week-one.
In the Vas Cast video, Einstests explains: “We want to eliminate these things, and hope to get to the point where we are really offering there is only one difference and the powerful ads that can make a smaller set of things that can solve the computational problem.”
Blizzard cannot believe that he will know what is good for each individual player. “
In my thunderstorm, I think this is all a great project until “proceeding”. The snowstorm has its own set of formally supported UI features that make it possible for someone to play a base game, it’s a good thing.
Then clamping on fighter ed on? They There is gross crazy. It is equivalent to promising a series of coolback Philips before saying, and then, once we perform our backpraps, we are going to slip on a banana peel and fall from a large mountain. ‘ Just do not fall off the big mountain, boys – keeping these coolback flips in their lives will benefit greatly.
If you want a game that relies less on the UI Aid Eins so that an acceptable experience is, then it is excellent and good to turn your design to this goal. There is a potential future in which Wellauras is no longer mandatory for most sunglasses, and instead provide optional customization opportunities to help someone make the game personal to their choice.
But the snowstorm cannot believe what is good for each individual’s player. It cannot potentially create a baseline cut that covers each angle. Improve the base UI, and if you need, stop sending some elements from war log. But there is no reason to throw the child out with the weak. Do both Both are good.